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  1. #1
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    Monk
    -backflip kick that does damage and jumps you back 15 yalm. Reduces enmity. Has 15 sec CD. Can be comboed into shoulder tackle, and new chi blast skill below.
    -new ranged lined chi blast. If comboed from backflip kick has a 20% chance to reset the cd. This extra effect has a 60 sec cool down if procced. If used back to back from the proc gain full greased lightning. 200 potency. Has a 30 sec Cool down.
    -new combo starter that can be used from the front. No extra effect.
    -new second tier combo move used from the front. No extra effect.
    -combo finisher from the front. (If at full greased lightning, does an extra 150 potency on top of its base 220. The extra damage has a 30 second cool down.) <<< if not at full greased lightning it it just a normal combo with none of the parenthetical parts and is gcd.
    (0)
    Last edited by Meta-Flare; 02-07-2017 at 06:25 PM.

  2. #2
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    SMN: Turn Enkindle into summoning a primal from a tear in the air. IE: Ifrit's face & arm reach out of the tear & slam the ground for Ifrit Egi.

    Random but I just think that would be cool.
    (3)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Here is an idea for an AST AoE Healing ability:
    Can only be used while the user has a card drawn (not Spread). Use and spread that card's effect to all partymembers within 30 yalms of the user with 50% of the potency (this card is NOT effect by Royal Road and will not use up that effect). Additionally, heals all partymembers within 15 yalms of the user. Potency of 300. Instant cast time. 90 second cooldown.
    (0)

  4. #4
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Brd
    - a new or current exist skill to spread both wind and venom dot to other enemy, maybe using wide volley?
    (3)

  5. #5
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by gumas View Post
    Brd
    - a new or current exist skill to spread both wind and venom dot to other enemy, maybe using wide volley?
    I would like to see BRD use the harp more. Would be cool if they'd add direct damage or DoT songs. Or maybe a song to spread the DoTs.

    To be honest, I'd rather see BRD completely split from Archer. I know I said this jokingly earlier in this thread, but the more I think about it, the more I like the idea.

    It would cause a rework of the job quests, so I doubt it'll ever happen. But I'd like to see Archer progress on to Ranger as a straight ranged DPS. Perhaps with elemental arrow buffs to give it some fun variation. (Enspells for arrows)

    Then I'd like them to add a more traditional Bard. Either as a healer, or a ranged magic DPS. If they go the healer route, it could have direct heal songs, and regen songs, and the erase song Bard currently has. As well as some direct damage and DoT songs for some DPS, and buff songs like defense up.

    If they went the DPS route, direct damage and DoT songs, with support songs like attack up, and foe requiem. It would be a balance of using MP to give buffs, and keep it's own DPS going.

    But it's all just wishful thinking, because of the way Archer > Bard is currently.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TarynH View Post
    <snip>
    It would cause a rework of the job quests, so I doubt it'll ever happen. But I'd like to see Archer progress on to Ranger as a straight ranged DPS. Perhaps with elemental arrow buffs to give it some fun variation. (Enspells for arrows)
    <snip>
    But it's all just wishful thinking, because of the way Archer > Bard is currently.
    Unless you're trying to create skills that a bow would be specifically unusable for, Bard stemming from Archer isn't the limiting factor.

    The 1.x explanation for the (originally Ishgardian) Bard's existence was as a relay commander, a sort of platoon organizer and mover who doubled as a lore-keeper/strategist and a center for army morale. I honestly can't imagine a better use for the Bard toolkit than that, nor a better position by which to deploy them (from range). The bow alone might feel limiting to the wandering lore-keeper motif, for whom a broader weapon selection might allow for more connections, but it's an easy if not best choice for any single weapon.
    (0)

  7. #7
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Unless you're trying to create skills that a bow would be specifically unusable for, Bard stemming from Archer isn't the limiting factor...
    The bow alone might feel limiting to the wandering lore-keeper motif, for whom a broader weapon selection might allow for more connections, but it's an easy if not best choice for any single weapon.
    I don't think the bow is entirely a limiting factor. They might need to rework a lot of the job quests to where Bard was more musically inclined. It might be easier if they simply let Archer progress into Ranger, and keep the bow. Then add Bard as a different job all together. At least, the Bard I envision. It would probably be too much work for them to even consider it anyway.

    If anything, the musical side of Bard is currently the limiting factor. Basically because it feels like they don't know what to do with it half the time. It's designed to be a buffer/dps job, but has restrictions on both of those fronts. Two of the three AOE songs it can utilize, have huge penalties to DPS. If you want to buff, you can't DPS to your full potential. And if you want to DPS, you can't buff to your full potential. It's almost like they wanted to balance something that didn't need balance at all. The balance already lies in the MP usage.

    I think they should either let the job split off into Ranger and Bard, or change the job to Ranger, and add a new style of Bard. Whichever is easier to implement. It would make a pretty fun healer, imo, playing songs to heal, and "boosting morale" with buffs. But that's just my opinion. (And wishful thinking.) I feel this type of Bard might not utilize a bow as much, but could be wrong.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TarynH View Post
    I don't think the bow is entirely a limiting factor. They might need to rework a lot of the job quests to where Bard was more musically inclined. It might be easier if they simply let Archer progress into Ranger, and keep the bow. Then add Bard as a different job all together. At least, the Bard I envision. It would probably be too much work for them to even consider it anyway.
    /shrug

    In my opinion, obligatory class skills should only last until 30; after that point, you should be able to take additional job, cross-class skills, or native class skills (likely in descending cost there) as you see fit.

    Archer would split into, essentially, Archer, Ranger (new advanced skills around a central theme and different adapations on or uses of core Archer skills), Bard (like Ranger in what's added, but of a nearly opposite theme), and Archer (borrows more from any other class instead, becoming an "unnamed" job like a Stalker, Brigand, etc.).

    Quote Originally Posted by TarynH View Post
    If anything, the musical side of Bard is currently the limiting factor. Basically because it feels like they don't know what to do with it half the time. It's designed to be a buffer/dps job, but has restrictions on both of those fronts. Two of the three AOE songs it can utilize, have huge penalties to DPS. If you want to buff, you can't DPS to your full potential. And if you want to DPS, you can't buff to your full potential. It's almost like they wanted to balance something that didn't need balance at all. The balance already lies in the MP usage.

    I think they should either let the job split off into Ranger and Bard, or change the job to Ranger, and add a new style of Bard. Whichever is easier to implement. It would make a pretty fun healer, imo, playing songs to heal, and "boosting morale" with buffs. But that's just my opinion. (And wishful thinking.) I feel this type of Bard might not utilize a bow as much, but could be wrong.
    I honestly think the limiting factor of Bard is less that it pays a passive price for carrying support functionality as that its support functionality is rarely all that well supported by the game, and that control over those tools isn't really fleshed out in an enjoyable manner. Only Foe Requiem sees consistent use, and song usage, due to the GCD cost to activate, is almost always 'until MP depletion'. Just having a more universally useful toolkit and being able to better provide point-support (or to somewhat integrate our songs into other areas of combat gameplay) would be a huge boon for the Bard playstyle, imo. You could easily have a new, awesomely fun Ranger and still have Bard compete even for internal rotation and complexity (let alone rewards for game knowledge) just through song integration. (Wind Song (Swiftsong but combat-usable) to stack Attack Speed enough to unload fully over a Foe Requiem point-support (sabotage) window, only to quickly swap into Army's Paeon for the bonus TP on kill, etc.)
    (0)

  9. #9
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    I want for Monk more raid utility
    (1)

  10. #10
    Player
    Mikaeus_The_Lunarch's Avatar
    Join Date
    Aug 2016
    Posts
    95
    Character
    Mikaeus Thelunarch
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    give my summoner/scholar an aetherflow version of the mch's quick reload.
    (1)

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