Quote Originally Posted by Roth_Trailfinder View Post
Actually, that Quality-based portion of the bonus exp *IS* only able to hit 300% if you use zero HQ materials. That was indeed what I was saying.

What I think you were getting confused by was the inclusion of rested, food, and any other bonus exp into that singular message given when you are awarded exp. If you have 50% rested, and when you 100% something to only get 320% bonus, the HQ materials you used *reduced* the 300% you could have gotten to 270%, which gets added to the 50% rested, for the displayed 320%.

That base 300%, separated out from any other bonus exp, can only be obtained with zero HQ materials. Use of HQ materials adds Quality before your synth - which reduces that overall bonus attainable.
I am definitely confused. I have no idea how these modifiers work. I think what is throwing me off is the 'rested' exp. What is this? In your initial response to me, you said rested is a flat 50% assuming you have enough. Enough of what?

So as I understand it now, in the pic the quality bar was increased from 8% to 100%, this resulted in a 276% bonus to exp. No food or other exp bonus items were active, so with the 50% rested it comes to 326%. If I did not use any HQ mats and still got quality to 100%, it would have netted a total bonus of 350%; I'm assuming the initial bonus is capped at 300%. Ugh, I was never very good at math.