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  1. #1
    Player
    Xavios's Avatar
    Join Date
    Jul 2016
    Posts
    3
    Character
    Darken Rahls
    World
    Zodiark
    Main Class
    Black Mage Lv 60
    Hey Thanks for the advice above from both of you, I took the advice and used the rotation suggested, and it doesnt work, I have enough CP, well more in fact than the total needed for it, and I am lucky if I get half way up the bar for HQ, and also Careful Synthesis, just does the NQ Bar not HQ, looking for any further advice thanks.
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  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,959
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xavios View Post
    Hey Thanks for the advice above from both of you, I took the advice and used the rotation suggested, and it doesnt work, I have enough CP, well more in fact than the total needed for it, and I am lucky if I get half way up the bar for HQ, and also Careful Synthesis, just does the NQ Bar not HQ, looking for any further advice thanks.
    How much more CP are we talking? Do you have enough to get in a repair action(masters mend/manip)? Are you using tricks of the trade for extra cp? Is using some HQ mats an option(all hq mats starts you with a half full bar afterall)? How is your crafting gear reletive to your level?

    At some point when i was leveling crafting i read Caimie's guide that Panda linked to help me get my head around the things i didnt automatically understand, and it helped a lot. Worth a shot. Oh, and on the rotation that chameleon put together up top the careful synthesis wasnt supposed to change the HQ rating, it was just to finish craft.
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  3. #3
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Frizze View Post
    Is using some HQ mats an option
    This is my Pre-50 crafting policy. I can HQ 3 levels above my own level with all HQ gear and mats. The only cross class I 'need' is careful synth and that can be worked around with food. Once you hit 50 and demimateria and other absolute NQ mats are inserted it collapses so you are wise to find an RnG rotation you can make work because it becomes required after a point.
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    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xavios View Post
    Hey Thanks for the advice above from both of you, I took the advice and used the rotation suggested, and it doesnt work, I have enough CP, well more in fact than the total needed for it, and I am lucky if I get half way up the bar for HQ, and also Careful Synthesis, just does the NQ Bar not HQ, looking for any further advice thanks.
    Without Steady Hand II, Hasty Touch is only going to have a 70% success rate, and every fail means a loss in durability and no increase in quality. If you are trying to HQ items your level or higher without HQ mats, you can't afford too many of those. The above rotation also does not take condition changes into account, but that's because doing so creates this rather large 'case scenario' chart. But anytime you get a 'poor/good/excellent' condition your faced with making a decision that may deviate from the current rotation.

    It's also important to know how much durability you need to complete a synthesis, that way you can increase quality as much as possible until you get to this point. Keep in mind that abilities like Waste Not conserves durability, and abilities like Master's Mend/II restores durability. Be careful not to cut yourself short when using Waste Not.

    I also recommend this rotation for 70 durability, with Master's Mend II (Lv25) and x4 careful synthesis to complete. It requires 272 - 292 CP, which should be obtainable with updated gear, food, and melds:

    Inner Quiet (18cp)
    Steady Hand/II (22/25cp)
    Hasty Touch x5
    Careful synthesis
    Master's Mend II (160cp)
    Steady Hand/II (22/25cp)
    Hasty Touch x3
    Great strides (32cp)
    Basic/Standard Touch (18/32cp)
    Careful Synthesis x3

    Unless you have a bad streak of fails, which WILL happen, this should get you pretty close, if not all the way to 100%. HQ mats and Steady Hand II make this rotation overkill when it comes to clearing your crafting log, or leve/GC turn-ins during the leveling stages.
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    Last edited by Gemina; 08-06-2016 at 06:21 AM.