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  1. #11
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    The use of HQ materials is dependent upon what you are attempting to do.

    If you are attempting to create something HQ for your USE, then using HQ materials is a no brainer.
    If you are attempting to create something for EXP, then using no HQ materials is a no brainer.

    The more Quality you start out with, the less you can add during the crafting. And it is the Quality added during the craft that counts for your bonus exp. With zero HQ mats, you can get 300% bonus exp from filling the Quality bar. If that bar starts out half full thanks to HQ materials, however, that 300% is reduced. I do not recall how much it is reduced however.
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  2. #12
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    The bonus for "upping" the HQ is actually a bit insignificant once you get past a certain point (around 30-40%, iirc). The extra-exp you earn whether you're at 100% or 40% HQ is so small that it barely makes up for the use of HQ materials (which can be significantly more expensive)

    That is, if I recall things correctly, it's been a long time since I last had to level up my classes, SE may have changed some things a bit (that I'm not aware of)
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  3. #13
    Player
    Ksenia's Avatar
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    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by cgbspender View Post
    The bonus for "upping" the HQ is actually a bit insignificant once you get past a certain point (around 30-40%, iirc). The extra-exp you earn whether you're at 100% or 40% HQ is so small that it barely makes up for the use of HQ materials (which can be significantly more expensive)

    That is, if I recall things correctly, it's been a long time since I last had to level up my classes, SE may have changed some things a bit (that I'm not aware of)
    As Roth pointed out it's 300% but getting an organic 1% to 100% for the full bonus usually requires you to be over level of the recipe to such a point you are getting much less, base. 300% added to 25% (because of over level penalty) gets you back where you started. The Mats comparison is true though. Getting NQ mats 10 levels below you is easier than getting HQ mats 2 levels above you. Unless you leveled your own gathering classes well in advance of your crafting it's not practical.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  4. #14
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I hope this helps guys:





    I don't know how much quality has to increase to get the 300% bonus (I always thought you just have to HQ the item), but I do know the recipe needs to be the same level or above, and is still possible using HQ mats.
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  5. #15
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Umm .. No.

    Rested is a flat 50% assuming you have enough - and in your pic, you most certainly do have enough. The 300% is WITHOUT Rested exp - if you have Rested, the total increases (to 350%) and, of course, food (3%) and any other under-level-X gear (if you are under that level X) may also apply.

    You only got 276% bonus from taking that recipe to 100% HQ. The other 50% was Rested. Using those 3 HQ materials COST you experience.

    Based on my calculator, 14980 * (450/426) = 15823.94 exp - or over 800 exp lost for using those HQ mats.

    As far as getting an organic 100% - that does not require being higher enough over the recipe's level that you are losing exp doing it. What it DOES require is up-to-date gear (HQ, no melds), the level 15 cross class skills, and little bit of luck (getting those Hasty Touches to land successfully). Of course, if you have a 50 Carpenter, simply using that cross class skill appropriately will be enough to 100% almost anything under 50. It is not required though. I was doing exactly that 3 years ago when leveling my crafting classes the hard way (all to 15, all to 20, all to 30, all to 40, all to 50).

    EDIT - just thought I should explain that math a little bit. Bonus exp is in addition to the 100% normal, base exp you get. This should be very obvious if the only bonus you get is Rested, or food, and the cited percentage is under 100%. So, that rested + bonus + base is 50% + 300% + 100%, or 450%. Or, for the exp actually earned in that screenshot, rested + bonus + base would be 50% + 276% + 100%, or 426%.
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    Last edited by Roth_Trailfinder; 08-24-2016 at 08:14 AM.

  6. #16
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    As far as getting an organic 100% - that does not require being higher enough over the recipe's level that you are losing exp doing it. What it DOES require is up-to-date gear (HQ, no melds), the level 15 cross class skills, and little bit of luck
    Even full HQ gear won't get you from quality 1 to 100 with NQ mats. It requires up to date, full HQ gear, HQ mats for me to get certain HQ at level. I can assure HQ at level 18, not before. The level 18 touch skill is 80% success base. The first one you get is 70% and in my experience it succeeds 30% on average. CS, SH, Waste Not, standard touch x 4, CS with all HQ gets 100% if at level. If the recipe is even one level above it will complete at 92% quality.

    I've leveled 5 characters, 8 crafts and the only way I have found to beat RnG in this game is to remove it. It will always bite you in the ass and the fail gets worse the closer you get to leveling.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  7. #17
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ksenia View Post
    I can assure HQ at level 18, not before.
    My own experience was that starting from the lower mid 20's you can get 100% HQ - barring bad RNG. You just do not have the Craft nor the Control in your teens and pre-teens, no matter what you do.

    With that in mind though, from that low-mid 20's mark on, you can get 100% with entirely NQ materials if your gear is up-to-date and HQ, you have the level 15 cross class moves, and you're talking a 70 or 80 durability recipe. 40 durability recipes are a lot harder as you have to spend more CP restoring durability at less convenient times.
    (0)
    Last edited by Roth_Trailfinder; 08-27-2016 at 08:50 PM.

  8. #18
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    Umm .. No.

    Rested is a flat 50% assuming you have enough - and in your pic, you most certainly do have enough. The 300% is WITHOUT Rested exp - if you have Rested, the total increases (to 350%) and, of course, food (3%) and any other under-level-X gear (if you are under that level X) may also apply.

    You only got 276% bonus from taking that recipe to 100% HQ. The other 50% was Rested. Using those 3 HQ materials COST you experience.

    Based on my calculator, 14980 * (450/426) = 15823.94 exp - or over 800 exp lost for using those HQ mats.

    As far as getting an organic 100% - that does not require being higher enough over the recipe's level that you are losing exp doing it. What it DOES require is up-to-date gear (HQ, no melds), the level 15 cross class skills, and little bit of luck (getting those Hasty Touches to land successfully). Of course, if you have a 50 Carpenter, simply using that cross class skill appropriately will be enough to 100% almost anything under 50. It is not required though. I was doing exactly that 3 years ago when leveling my crafting classes the hard way (all to 15, all to 20, all to 30, all to 40, all to 50).

    EDIT - just thought I should explain that math a little bit. Bonus exp is in addition to the 100% normal, base exp you get. This should be very obvious if the only bonus you get is Rested, or food, and the cited percentage is under 100%. So, that rested + bonus + base is 50% + 300% + 100%, or 450%. Or, for the exp actually earned in that screenshot, rested + bonus + base would be 50% + 276% + 100%, or 426%.
    Forgive me, I was thinking that you were saying that the 300% bonus was not possible if you use HQ mats. I understand now, or at least I think, that you are talking about overall exp gained, in which case the HQ mats does reduce the amount I gain from a successful HQ since I only needed to increase the quality bar by 92% opposed to 99%. The bonus is still there, but applied to a lesser amount of exp.

    I am very heavy in the leveling stages for my DoH right now. Most of my gear is HQ and melded, but there is still room for improvement. I also feel like I have a fair amount of skill with crafting, but there is room for improvement here also. With that said, getting an organic 100% with same level recipe or a little higher is certainly possible, and I have done it on multiple occasions, but it is VERY difficult. Top notch gear and food are a MUST. The level 15 cross skills go a long way in helping. Add Byregot's Blessing, Steady Hand II, and Comfort Zone and you just might overkill some recipes.

    We do have to remember though that it isn't until the 40's that you finally have enough slots to add enough skills to blow your crafts away, and depending on your prioritization of cross skills and discipline, BB may not be crossed until around level 25. It's much more useful once you have Great Strides @21 in any case, but then you need sufficient CP to use them in junction.

    Anywho, thanks for the explanation. I hope I got it now
    (0)

  9. #19
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Actually, that Quality-based portion of the bonus exp *IS* only able to hit 300% if you use zero HQ materials. That was indeed what I was saying.

    What I think you were getting confused by was the inclusion of rested, food, and any other bonus exp into that singular message given when you are awarded exp. If you have 50% rested, and when you 100% something to only get 320% bonus, the HQ materials you used *reduced* the 300% you could have gotten to 270%, which gets added to the 50% rested, for the displayed 320%.

    That base 300%, separated out from any other bonus exp, can only be obtained with zero HQ materials. Use of HQ materials adds Quality before your synth - which reduces that overall bonus attainable.
    (0)

  10. #20
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ksenia View Post
    The first one you get is 70% and in my experience it succeeds 30% on average.
    Please don't confuse/scare newer crafters with this perception bias garbage. In this game, 70% = 70%, no more, no less. If it SEEMS like less, that's just your own frustration upon running into the perfectly normal streaks of failures that crop up from time to time.

    Statistically speaking, there may well be some players who land on the far edges of the bell curve (more successes or failures than average), but that's just how probability works - and unless you've been taking meticulous notes on your success and failure rates to prove it (which, roughly speaking, 0% of complainers do), you are probably not one of them, even if you could swear that it happens to you all the time. People dwell on their failures far more than their successes.

    The truth: Finish a synth at 80%? It will most likely still HQ. Don't have enough CP to Steady Hand that last Synthesis step? You'll probably succeed anyway. Hasty Touch only 80%, even with Steady Hand II? It is still a reliable and VALUABLE crafting tool, even at low levels. While you should strive for 100% quality whenever possible, understand that a successful crafter will see a broader picture, and factor in the inevitable failures. 20% of your Hasties are going to fail, right? So make sure that you leave enough room in your synth to account for those failures, along with some wiggle room, just to be on the safe side.
    (0)

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