Quote Originally Posted by Dumbledoremd View Post
Was it a dot in 1.0 anybody know ?
In 1.0, I think it was just one of many Conjurer basic direct damage spells (1 for each element). Choke, Rasp, Burn, Drown, Burst, and Freeze (if I'm remembering the names correctly) were the DoT equivalents.
If I recall correctly, in 1.20+ it was Thaumaturge's (BLM's in 1.21) [note the class change] primary direct damage combo, iirc. Fire was your AoE set. Ice was your utility set. Each had individual cooldowns. Mana efficiency was mostly varied by whether you'd use your inferior cooldowns while your Thunder set was on cooldown. Thunder > Fire > Ice, in most situations, I think. Add to that elemental wheel effects for your optimal rotation situationally.

ARR tried to reduce redundancies by removing the combo system (bonus effects or damage and sometimes instant casts(?)) from BLM and giving each set a defining feature through mana spending/recovery and finally the Thunder DoT component.