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  1. #7
    Player
    DarthVella's Avatar
    Join Date
    Dec 2015
    Posts
    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96
    The closest option here to my opinion is 1, though you might not agree.

    An interesting stat is one that provides a tangible and unique benefit. You have to see changes in the small scale before it becomes interesting, if you get what I mean. For example...

    I don't care much for Determination, because it's basically just a weaker version of whatever primary stat.

    When I'm on my Scholar, I love Crit, because Adloquium actually changes a little when it crits, and I am able to recognise when that happens and adjust my future actions accordingly. Otherwise, it's just a little DPS bonus every now and again, so much more lukewarm on it.

    Spell/Skill speed - I used to not give two shits about it, because it's an abstract number that you have to perform stupid amounts of maths on to determine how it affects you. Even though it gives an obvious bonus, I just didn't care about it beyond what I got on my gear as it came, because it didn't really change the way I played.

    However, the moment I realised that a certain amount of Spell Speed might allow me to fit another Ruin III into Dreadwyrm Trance, that abstract number began to represent a very tangible benefit and I went nuts over it. I STILL don't care about it on any job other than Summoner, because I don't get any similar hands-on benefit at their current levels.
    (1)
    Last edited by DarthVella; 08-01-2016 at 12:59 PM. Reason: Character limit