Quote Originally Posted by Claire_Pendragon View Post
if it doesnt improve, but merely "changes" then its up for debate if its good/neutral/bad. (Which will be judged solely on the prior 4 things I said, which was kinda pointless)
If I may ask, how do you differentiate between "improving" and "changing" (especially if... for the better) in this case?

Would that mean that the previous sense of gameplay/rotation/capability/identity must still be a viable interpretation for your character, given the new stat composition? Would the gameplay have to offer not just a different option that better appeals to you, but more options in general (which most players will be likely to like and prefer at least one thereof over the original gameplay)?