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  1. #1
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90

    Mellee Healer Geomancer

    What if Geomancer was a healer with a 2 handed hammer that stood toe to toe with enemies using water to mend , flame to cauterize wounds and wind to dry the tears of battle weary companions? In this healers tool kit you could have abilities that heal nearby party members as he attacks , vines that could spring from the gound slowing and debuffing enemies from blunt damage, all while dancing in a mellee style combat. Mellee Healer - make it happen.
    (0)

  2. #2
    Player
    Pixelmancer's Avatar
    Join Date
    Jul 2016
    Posts
    37
    Character
    J'majha Tyata
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Hammerhorn View Post
    What if Geomancer was a healer with a 2 handed hammer that stood toe to toe with enemies using water to mend , flame to cauterize wounds and wind to dry the tears of battle weary companions?
    Why would a geomancer, a mage that specializes in Earth magic, use every element except Earth?

    Quote Originally Posted by Hammerhorn View Post
    In this healers tool kit you could have abilities that heal nearby party members as he attacks , vines that could spring from the gound slowing and debuffing enemies from blunt damage, all while dancing in a mellee style combat. Mellee Healer - make it happen.
    People would die while you closed to melee range.
    (0)

  3. #3
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Well
    I would say that any skilled healer will not be in ranged except for mechanics requirement

    Like do you really see a whm behind his group ?
    If the answer is yes, ask him to hand over his staff

    All healer should be be in melee range or close range (3/5 yalms)
    Because because far away kill all his spell so... It's dumb to run away

    The only one that can go a bor far away is the scholar that put his fairy near the melee
    Because she is his main heal tool

    ....

    Otherwise i like the geomancer idea
    But he need a spécial power to be unique
    Or he will only become sub SCH or sub Whm
    (0)

  4. #4
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Geomancer could very well be a healer that fights melee distance, but you can\\'t reliably heal if you need to dart all over the area. Having a ton of AOE heals may work, but in practice.... Ehh.

    I\\'m just concerned about my ranged DPS or tanks that have to spread out to handle adds. A melee focused healer would be screwed if they were forced to solo in such situations, rendering the job undesirable.

    Geomancer\\'s (or toaist or feng shui warrior depending on the game or language) entire gimmick is that they wield certain skills that change dramatically depending on the terrain they fight on. Different potencies, additional effects, etc. They also equip bells in most games they appear in.

    Geomancer would need some intense redesigning to operate as a healer or melee.
    (0)

  5. #5
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nekotee View Post
    Well
    I would say that any skilled healer will not be in ranged except for mechanics requirement

    Like do you really see a whm behind his group ?
    If the answer is yes, ask him to hand over his staff

    All healer should be be in melee range or close range (3/5 yalms)
    Why on earth would any healer, all of which are squishy mages, be in melee range when literally every skill we have affords us PLENTY of room to stay out of danger while keeping everyone else in danger alive?

    As you kind of pointed out, the only time I need to get up my tank's butt outside of the obvious dodging of attacks with range or stacking mechanics is when someone (tank or myself) derp and I need to get them back on a mob I have aggro for.

    There is zero benefit to standing right in the thick of combat as a healer.
    (0)

  6. #6
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ametrine View Post
    There is zero benefit to standing right in the thick of combat as a healer.
    (5)

  7. #7
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    0 benefit ?

    Coming from a whm it's HIGHLY surprising
    Because melee range give you access to fluid aura à good dps gain
    You can auto attack between spell (minor dps gain)
    It favor holy because you are sure to hit everyone
    If you put asylum you're healed too
    You can aoe heal with cure 3 instead of shitty medica
    If you got aggro you don't move the tank is here
    If there is huge cone aoe you dodge them with one step on the side instead of sprint all the way out which almost never work because cone aoe have fast cast

    The only downfall is that player target circle aoe will Land in melee range disrupting melee dps because it add one more to dodge

    Otherwise there is only benefit to be melee range as caster ! (Heal or dps)

    ...

    BTW healer are not squishy
    They are 3rd in line went it come to tanking
    Tank > dragoon > heal

    In my case I have nearly 19k5 hp as AST...
    Which is almost more than all dps i encounter
    So explain the squishyness of a healer ?
    (3)
    Last edited by Nekotee; 08-03-2016 at 06:54 PM.

  8. #8
    Player
    gehrtalert's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Bluehaired Bigdude
    World
    Coeurl
    Main Class
    White Mage Lv 60
    Id play a melee healer. I think a potion-based class would be a better fit for it that a geomancer class tho. Geomancer sounds like too much of a Mage-class to be close range. I like your idea tho OP.
    (0)

  9. #9
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nekotee View Post
    So explain the squishyness of a healer ?


    For physical damage at least tanks mitigate 30% of damage just from their armor. DDs mitigate 15-25% (more for Dragoons, less for ranged DPS). Healers/casters only mitigate 10%.

    Sure, you may have more HP, but most of those melee DDs have an extra 15% effective health from their better defense from their armor.
    (2)

  10. #10
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Effectively true
    But in the end healer got a huge healing ability
    That DD cannot emulate

    Both are équivalent

    But a tanking DD won't last long without healer
    While a healer alone can last for a bit using appropriate healing and timing
    > Neither of them would survive in case of tank buster anyway
    (0)

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