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  1. #1
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80

    Some annoying behaviors and perceptions

    I noticed some very annoying behaviors throughout my dungeons runs all these years playing this game.

    The scared tank
    The scared tank is usually a newcomer to the game or a guy who lvls a tank for first time. Now I will not speak about the very first dungeons but for those near 50 or above.
    They usually standing some seconds before the mobs before they pull throughout the whole dungeon. Why you do this guys? Do you expect them to speak to you or smth? Just pull and don't be afraid. There is no reason to stand looking at them for so long before you pull them every few steps. They aren't gonna wink at you when the time is right. (I'm not talking for those situations when the tank waits for the healer to come near the group, or when someone is far behind or he has an emergency afk. I'm talking about those tanks who do it before every single group of mobs every time constantly.)

    The runaway healer.
    It's this annoying guy who when he/she gets aggro of some mobs in a dungeon he is running the hell away from the tank, then complain when he eventually dies. Running away from the tank is a big mistake. The tank can't pull the mobs back when you start running away from him. Tanks have no super running speeds to catch you up or ranged mass pull skills. Stay at your position and wait the tank to get them back. Move 1 or 2 steps only when you need to dodge AoEs. If he does not then you can rightfully complain all you want. But only then. Running a marathon inside the dungeon corridors is not smart or funny. It's super annoying for tank, annoying for the dps who can't dps with mobs the chasing you and ultimately a big mistake.

    The DPS who ignores the fact that he has AOE skills.
    I've seen a lot of DPS guys that completely ignore the fact that they have 1 or 2 AOE dps skills. Then when the tank pulls a group of mobs they just single target only one mob pretending a group of them was never pulled. Stop saying the nonsense excuse that your AoE is not good and only BLM's and SMN's must AoE. It is pure nonsense. I've been in groups with DRGs and NINs who were AoEing group of mobs pretty fast. You have those skills for a reason. Maybe your own individual skill is not strong enough as some skills from other jobs are but when you combine them together with the other DPS in your goup then you can down a group of mobs just fine. When you have more than 3 mobs its best to use AoE attacks. You don't have to do AoEs in every single pull but do it when you have a lot of mobs. There are some dungeons where you can't pull only 1 or 2 of them. There are many situations where you have to pull 5 or more mobs. Use all your skills and buffs. Don't be so lazy.

    The ghost people.
    Those who never say a single word throughout an entire dungeon. Say just a Hello in the beginning. English is not your first language? It is not my first language too. You have an awesome Auto Translate feature too. Use it and be polite. Also when you are first time say it. For the love of god when you don't know something and you need tips just ask for them. Nobody will crucify you or kick you out. I can't read minds and guess who is the first timer when you try to hide it for whatever reason you believe you have to hide it. I can't tell you the combat tactics when I don't know for what job I need to give directions. Just speak.

    Do you have anything else to add to this guys?
    Sorry for the ranting post. I just always wanted to say those.
    (23)
    Last edited by Riardon; 07-31-2016 at 08:24 PM.

  2. #2
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Yep these are common behaviors in the game.

    The scared tank is majority of the time linked to a tank that is afraid to do mistakes, because a mistake will result in verbal abuse from the other players. This is one of the reasons why alot of tanks who play as one at low level, quit being one before they reach endgame, this is not a FFXIV thing, this is a MMO thing. The runeaway healer is part of two things, one when you are being attacked in video games and you die fast, the first reaction to so keep some distance between the enemy and yourself (this is a very common thing for ranged and casters), the second thing is that in other games tanks have a long ranged taunt ability, in FFXIV, there is only Provoke. The DPS players who ignore their AOE skills are just less skilled, they just need to learn when to use their AOE skill and when not.

    The ghost people is sadly linked to the Duty Finder and the need to farm alot of dungeons to obtain a upgrade. The Duty Finder makes it so players will think of the other random players who they will not encounter another time as NPC. Since you will not be interacting with those players after the dungeon, you will not waste any time socialising with them. This happend in World of Warcraft (and other mmorpgs) aswell, before the Duty Finder (Looking for Dungeon) system was added, as a player when doing a dungeon you only did it with players from the same server. You also used this dungeon run to make friends and find future dungeon party members, in other words, you were socialising so you could have friends and people to do endgame content with. With the Duty Finder, this is not needed, since the system will match you with other random players for each dungeon, because of this the players who used to socialise to make friends and find future raid members will have no reason to interact, so they do not interact with random players. The other factor is the need to farm Y ammount of tomes a week, because of this, alot of players just want to enter a dungeon and get out of it fast. This is also a reason why people are not socialising.

    I will add this weird behavior:

    The I am playing a mmorpg, but I do not want to play it.

    These players log in in the game, they join a dungeon, but do not give any effort, they just use few skills, sometimes they go afk in the middle of a encounter. Its like they do not want to play the game, but still want to see some progress. I think we have all seen these type of players in the game.
    (25)
    Last edited by Laerune; 07-31-2016 at 08:29 PM.

  3. #3
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Yes I forgot those too. The ones who know they have to feed their kid or their cat in few minutes and despite knowing this they join a dungeon with DF only to screw it. Real life come first people. Do not join dungeon when you know you have some real life priorities the next few minutes. It's an online game and you can't pause it.
    (19)

  4. #4
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Riardon View Post
    Yes I forgot those too. The ones who know they have to feed their kid or their cat in few minutes and despite knowing this they join a dungeon with DF only to screw it. Real life come first people. Do not join dungeon when you know you have some real life priorities the next few minutes. It's an online game and you can't pause it.
    That one is my personal favourite. I had dungeon run yesterday and when we all enter the dungeon, one player says this:"I need to go in 10 minutes, so lets hurry up oke". This player starts pulling alot of mobs, hurling insults towards our tank for pulling in a normal pace. We kicked him out and the run ended well. I never understood those type of players.
    (15)

  5. #5
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Riardon View Post
    Yes I forgot those too. The ones who know they have to feed their kid or their cat in few minutes and despite knowing this they join a dungeon with DF only to screw it. Real life come first people. Do not join dungeon when you know you have some real life priorities the next few minutes. It's an online game and you can't pause it.
    I've been in several dungeons where I queued for roulette, and as soon as we got in, the tank says "Brb, need to smoke a cigarette". So now we stand here for 5mins cause we can't vote kick while this guy smokes... You couldn't have done this before queuing? >_>
    (7)

  6. #6
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Sometimes tanks will wait for their cool downs before a pull, which is absolutely fine to do. It's better than running into a group of mobs and the healer having to spam cure because he has no cool downs.

    Runaway healers are annoying, yes. If you get aggro you should stand still and allow the tank to take the mobs from you.

    Some AoE's are situational, a DRG is going to get 3 mobs down much quicker using single target than AoE. Some AoE's are also not worth using the TP compared to just DPSing them down single target.

    Nobody is obliged to speak to you, some people are quiet by nature or may have had a bad day. If they're playing well, you shouldn't really be complaining that they don't speak. I agree with asking for tips though, that's a different matter if it's going to affect the party.
    (27)

  7. #7
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Quote Originally Posted by WinterLuna View Post
    Sometimes tanks will wait for their cool downs before a pull, which is absolutely fine to do. It's better than running into a group of mobs and the healer having to spam cure because he has no cool downs.

    Runaway healers are annoying, yes. If you get aggro you should stand still and allow the tank to take the mobs from you.

    Some AoE's are situational, a DRG is going to get 3 mobs down much quicker using single target than AoE. Some AoE's are also not worth using the TP compared to just DPSing them down single target.

    Nobody is obliged to speak to you, some people are quiet by nature or may have had a bad day. If they're playing well, you shouldn't really be complaining that they don't speak. I agree with asking for tips though, that's a different matter if it's going to affect the party.
    I don't get the waiting part, sorry >_< ; It hasn't been a problem for me really so I wouldn't dare complain about it, but waiting on cooldowns seems a little odd to me. Normally I try to line up my timings so I have the ones I need for the big pulls that actually have a chance of hurting but I can usually manage without even if the timing was a little off due to high DPS or accidental usage etc. Waiting on cooldowns just sounds like a strange waste of time to me, and not in the "I'm in a super rush all of the time, how dare you" kind of way, but rather a "I don't exactly mind waiting on you, but why is this an issue?" way.

    As for the Ghost Players, of course no-one is obliged to speak to anyone but this is a bit of a pet peeve of my own too. I'm not interested in hearing your life story nor making idle conversation even, but it boggles my mind when people are so wrapped up in themselves that they can't say a simple "Hello" and "Thanks for the run" throughout a whole run. It just comes across as really rude to me - to the point that you'll likely earn my commendation simply for having the capacity to do so in any given run, which is a sad standard really.

    Quote Originally Posted by LaylaTsarra View Post
    LOL, some of them don't even give you time to cast it when you enter the spawn point. I suppose it's not a big deal but how about they focus on their job instead of trying to do the job of others. May I should just deal the dps and let him heal him/herself too. Then we have those who run away before you can even cast the buffs.
    I.... I have occasionally run off at the very start while completely forgetting about Protect and Stoneskin(albeit I usually run with my friend who is a healer anwyays). I feel guilty once I remember, but the reason is that I sometimes pop Sprint at the start to so I can have a speed boost + enough TP to get by in the first pull so I can hurry along and group up the first pack for everyone nice and quick so they can jump right into it. I'm not someone who's really into their speed runs or anything, but I know some people like them so I try to make it convenient for them even if it's just a tiny thing.
    (0)
    Last edited by Knahli; 07-31-2016 at 11:03 PM.

  8. #8
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WinterLuna View Post
    Sometimes tanks will wait for their cool downs before a pull, which is absolutely fine to do. It's better than running into a group of mobs and the healer having to spam cure because he has no cool downs.
    Runaway healers are annoying, yes. If you get aggro you should stand still and allow the tank to take the mobs from you.

    Some AoE's are situational, a DRG is going to get 3 mobs down much quicker using single target than AoE. Some AoE's are also not worth using the TP compared to just DPSing them down single target.

    Nobody is obliged to speak to you, some people are quiet by nature or may have had a bad day. If they're playing well, you shouldn't really be complaining that they don't speak. I agree with asking for tips though, that's a different matter if it's going to affect the party.
    I call BS on this. No where in my years of playing this game was I ever required to wait for cool down to pop back up. Even after a wipe in a primal EX run I never waited or asked to wait for a cool down. Its usually a DPS or healer asking to wait because they are squishy. 90% of the time healer is to busy spamming AOE attacks rather than healing me.
    Dungeons are face roll easy, waiting on cool downs is pointless.

    A good DRG will use proper buffs then spam Doom Spike while adding a Combo Action of Heavy Thrust and Ring of Thorns and maintaining TP on each pull. A bad will spam nothing but Ring of Thorns.

    A good healer will run to the tank if they have adds on them and then AOE Holy or Bane on them for revenge. Bad healers run away from the tank for some reason. Tank stops chasing them, healer runs to tank... FFS
    (1)

  9. #9
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LalafellDown View Post
    I call BS on this. No where in my years of playing this game was I ever required to wait for cool down to pop back up. Even after a wipe in a primal EX run I never waited or asked to wait for a cool down. Its usually a DPS or healer asking to wait because they are squishy. 90% of the time healer is to busy spamming AOE attacks rather than healing me.
    Dungeons are face roll easy, waiting on cool downs is pointless.
    Waiting for CDs isn't needed in this game, no. But it's a common need in other games and may be a habit for other players.
    (0)
    Oooh, shiney...

  10. #10
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    The scared tank isn't just new tanks, it's the tanks in 24-man content that just sit there and wait for someone else to pull. Been calling this "tanxiety".
    (12)

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