I have only one thing to say that other games do better for healing.
Cast Through.
Target the tank and all healing goes to him and all damage goes to his target.
I have only one thing to say that other games do better for healing.
Cast Through.
Target the tank and all healing goes to him and all damage goes to his target.
In other MMOs my attacks don't miss as a healer.
Luckily the introduction of melding on raid gear mostly fixed this, but I'm still a bit bitter.
i like healing as WHM and RDM in FFXI. We get to cast Dia, Slow, Paralyze, Silence on mobs. Haste, Refresh on party members. Sleep adds.
I healed in WoW and played a holy priest for years. WoW has the unfortunate tendency to put the bulk of game balance upon the healers and I've got to say I like FFXIV more. The balance is more evenly spread around. As a result, it's more relaxed and enjoyable to play a healer. In addition, the classes conjurer, white mage, and scholar are all very intuitive to play. You can tell a lot of thought went into keeping the healer focused on the party rather than their class's mechanics.
For something different, I look forward to the day I can try out astrologians! They are so flashy and bring a smile to my face whenever I'm grouped with one.![]()
That's a pretty interesting idea. What game does this? I've never seen it before, not even in SWTOR, much less WoW.
To be fair, in other MMOs you're not attacking at all unless your class has a mechanic that enhances your heals by attacking the boss.
Last edited by Duelle; 09-01-2016 at 06:49 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
For me its prolly SCH, then i forgot the name of the mmo but it had a warlock healer that was pretty nice. I like what ive tried of AST so far too, im lvl capped but played it considerably less than sch. WoW was ok for me during vanilla-tbc but then the meta change for it by wotlk just made healer design and playstyle a smash buttons till you bleed deal. I remember in wow during vanilla i could literally sell my healing services as a priest for some content lol. Legion Alpha had a redesign for holy paladin that was getting my attention, kinda a melee templar healer with even the artifact being a 2 hand mace, but sadly didn't seem to make it past the alpha stage.
edit: Guess i should mention disc priest during the legion pre event was pretty neat too, really moved away from just bubbles and focused more on converting damage to heals. The rest more or less imo ended up at their wotlk stages imo, which i guess if all you have played is wow is literally leaps and bounds better.
Last edited by Gumbercules; 09-01-2016 at 06:39 AM.
I've actually thought about this a lot when I theory crafted the 3 new jobs I want for 4.o based on lore, hints and wishful thinking.
Those jobs are Judge (Legate): magitek tank, Blue mage: enemyskill DPS, and Geomancer: lifestream healer.
While I know that Geomancer has typically been a damage dealer effected by terrain, XIV''s class/jobs themes don't always follow what came before. Also CNJ is a healer and I could imagine GEO being a conjurer archetype from somewhere outside of the twelveswood, conjuring the energy of the planet instead of the elementals.
While I'm not the biggest WoW fan I did like the diversity between the healing specs and hope that XIV could come up with more that regen and dmg shields as how healing should work.
So for GEO I thought it could work similar to restoration shaman. It would have an elemental type set of shields it could apply to party members that would be very powerful in exchange for only being able to have one shield active at a time. These shields would be reactive instead of a timed static buff, for example;
earthra shield: when damage is taken by target under the effect of earthra shield health is restored, 12 charges.
Watera shield: when magic or abilites that consume MP are used by the target under the effect of Watera shield MP is restored, 6 charges.
And a Aeroa version for TP. GEO would also have DPS on par with whm and sch, not reduced like AST. They would also have a complete healing toolset.
Last edited by Jem; 09-02-2016 at 03:09 PM.
Player
I had that setup macroed for a while in WotLK, mostly for my Holy Paladin. Can't remember the exact code for it now though. As far as ideas go though, wouldn't that just be a QoL change, rather than the making of any job? ...Though I could see it working especially well or being taken further for Jem's lifestream healer take on the Geomancer.
You can do that in here in ff14 as well but you have to use the dreaded......................................... Macro system
You're right that it's a big QoL change. I'll look into that.I had that setup macroed for a while in WotLK, mostly for my Holy Paladin. Can't remember the exact code for it now though. As far as ideas go though, wouldn't that just be a QoL change, rather than the making of any job? ...Though I could see it working especially well or being taken further for Jem's lifestream healer take on the Geomancer.
My take on Geomancer would be more like a rain-caller type of guy with Resto Shaman elements. have element-flavored attacks and heals, with the ability to summon a rain cloud over an ally. Abilities would include a skill that makes the rain cloud zap nearby enemies with lightning and do a burst of healing rain. Here's the write up. Wish FFXIV's boards had a built-in table format...
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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