Quote Originally Posted by Februs View Post
In the original Wolves Den, there was almost no variance in the kill order because the team was purely dependent on the healer. No healer = game over. That's not the case anymore, because matches are won by points and players can re-spawn. Now, there is no fixed kill order. There is only priority targets.

Threat, starting buffs, the number of medals a target has (as well as how high their heavy medal debuff is), and available party support can all play a role in who has the biggest bulls-eye on their ass. For example, a tank is normally dead last on the roster, but if they accidentally pick up too many medals they become priority target number one. On the other hand, healers are usually a priority target, but sometimes they're easier to suppress than kill. A dead dps player means less overall threat to both your party and the boxes. A dead healer usually means the enemy will retreat, allowing you time to either chase and push them out of centre or take a breather and allow your CDs/buffs to reset. etc.
Nine times out of ten, most people pick priority targets out of convenience (if it's squishy, I can kill it), but there are a lot of deciding factors that contribute to which target is the 'best' target to kill at any given time.
This makes a lot of sense, thank you for the info.
I wonder, what do you mean by "heavy medal debuff?"
Also to make my question slightly more general. What intervals do the boxes respawn? As for the Adrenaline box in the middle, does that simply act as Haste for a short time? If someone on the other team kills it can any team pick it up?