
Originally Posted by
Februs
In the original Wolves Den, there was almost no variance in the kill order because the team was purely dependent on the healer. No healer = game over. That's not the case anymore, because matches are won by points and players can re-spawn. Now, there is no fixed kill order. There is only priority targets.
Threat, starting buffs, the number of medals a target has (as well as how high their heavy medal debuff is), and available party support can all play a role in who has the biggest bulls-eye on their ass. For example, a tank is normally dead last on the roster, but if they accidentally pick up too many medals they become priority target number one. On the other hand, healers are usually a priority target, but sometimes they're easier to suppress than kill. A dead dps player means less overall threat to both your party and the boxes. A dead healer usually means the enemy will retreat, allowing you time to either chase and push them out of centre or take a breather and allow your CDs/buffs to reset. etc.
Nine times out of ten, most people pick priority targets out of convenience (if it's squishy, I can kill it), but there are a lot of deciding factors that contribute to which target is the 'best' target to kill at any given time.