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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100

    Is TP interesting as a mechanic?

    Yes, TP, that bar alongside HP and MP.

    Is it interesting? Could you imagine it being more interesting? How so?
    What does it accomplish? Is there something more it could accomplish that it currently does not?
    Is there something else you'd rather see done with TP, a new resource in its place, etc.?

    In poll form.

    1. It's fine. I can't imagine any significant improvements that can be made to it, nor any need to make them.

    2. It needs improvements to how TP-users can interact with the mechanic, such as by making different rotations that vary in TP-efficiency each more viable in their own way. This could also come with fixing how TP is gained, smoothing out certain oversights.

    3. The mechanic itself should be more interesting, such as by having different effects because of how much TP you currently have, or scaling damage with %TP.

    4. It should be scrapped and/or replaced, such as with a new resource, be that something for accelerated movement, or burst, or evasion, or something generateable, are even an individual LB gauge of sorts.

    5. Other.


    (Yes, this is largely for my own reference, as I've seen few focused thoughts on the subject, but many bits and pieces scattered through tangential subjects.)
    (1)
    Last edited by Shurrikhan; 07-31-2016 at 05:33 AM.