Agreed, on the whole. Even after a lot of thought on the matter, and desperately wanting to make something more thoughtful out of it, I can't really come up with a system that can sufficiently replace TP without severely changing job gameplay (albeit possibly for the better), but with few exceptions I've only come to be less hesitant about removing altogether. (See ending note.)
Just taking Monk for an example, I feel like either of two fairly obvious general paths would work well:
1. Up potential dps slightly, but require (improved) in-combat Meditation for Purification-based TP restoration. Bring up some other options that would otherwise share that purpose to keep them balanced (Tornado Kick and The Forbidden Chakra).OPTIONAL: Perhaps allow TP-dependant mechanics, such as increased passive output at higher TP levels, balanced against abilities that continuous attacks provide better ramp-up and culminating damage for.2. Scrap TP. Revise Fracture (directly or indirectly), Impulse Drive (indirectly), and Purification (directly), so that the last has interesting usage and both Fracture and Impulse Drive are rotationally/situationally viable stanceless fillers.
That said, (2) seems the obvious solution only when taking AoE out of the equation. Without the TP limitation it is otherwise too powerful in most cases. However, at least in dungeoning and the open world, this issue could be mitigated with what many people have already been asking for — stronger enemies, and stronger and more applicable CC options. Survival and lost time (spent on CC, kiting, and extra healing) becomes the limiting factor for AoEs, rather than TP and MP (still a bit of a limiter, especially for healers like AST and WHM).
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Edit: Well crap, back to thinking about how every Job might well be able to use a third resource, and is a large part of what seperates them from their source class, while otherwise only HP and MP remain (and MP usage increased across non-primary users). But, I doubt all future jobs could fit that system as well, and I don't want to place that restriction on them. Spirit (a resource for Links, similar to Skill-chains / Magic Bursts) is also a tasty alternative... /zero progress



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