Quote Originally Posted by Alaltus View Post
Maybe they could re-work the tp system as like a pseudo xi tp build up system? AA build small tp, weaponskills build more tp, combos having a tp build bonus. Then TP consuming finishers that can only be used once you have enough tp and consume all tp. You would be doing the exact same thing you do now just with some instant weaponskills/abilities that you would throw in to consume your built up tp (maybe even the 100-300% bonus if done right). If balancing mages against that was too difficult i don't see any reason other than tradition for why mages can't gain tp from spellcasting.
To be clear:
You'd be adding additional oGCDs (all weaponskills are instant, so I'm assuming you meant off-global cooldown, or essentially abilities in every case?) that you can spent TP on?
Or would certain current weaponskills/abilities be capable of consuming TP for bonus effect? (Possibly spells and caster abilities as well, if we decided to make TP universal?)

Set TP costs, or just a minimum TP cost, and then scaling bonuses with the additional TP consumed when using up all of it at once?

Any particular gameplay goals for this system, however vague they may be? I could try to whip up something to see if it's anywhere close to what you're looking for if you'd like a second take.