Quote Originally Posted by Alaltus View Post
TP mattered in XI and 1.23, ARR not so much. I'm not sure theres any hurry in changing it but.. Maybe they could re-work the tp system as like a pseudo xi tp build up system? AA build small tp, weaponskills build more tp, combos having a tp build bonus. Then TP consuming finishers that can only be used once you have enough tp and consume all tp. You would be doing the exact same thing you do now just with some instant weaponskills/abilities that you would throw in to consume your built up tp (maybe even the 100-300% bonus if done right). If balancing mages against that was too difficult i don't see any reason other than tradition for why mages can't gain tp from spellcasting.
I much preferred the overall feel of the battle system in 1.23 everything felt more impactful and powerful and TP was actually a thing.

In the current time system to doesn't even get looked at 99% of the time. I only ever notice my to on paladin for example when I've been in a fight for several minutes and royal authority or something stops working. Only then do you remember TP even exists.

As a ninja only time I ever run out of TP is if I'm spamming death blossom.

It was a much better system in 1.23 personally. but thats something i've said since beta1