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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    4, it should be revamped it's useless


    TP has virtually zero purpose right now. It just prevents melee job to spam aoe and... that's it.
    There's no way you can run out of TP by doing single target in a bosss fight and there shouldn't be a way either.

    Imo, any bar that has no purpose for the said job should be removed or replaced with something new.

    While I don't necerly like to compare FF14 to WoW, something very nice WOW did was removing the useless bar for something that fits the job mechanic. If the bar couldn't be removed than spell cast are tunned down so low that the bar is just here for the sake of being here.
    For instance, the TP bar could be replaced by a rage bar for the Warrior. Rage does matter, your TP don't.
    Same for the Eatherflux from both Scholar and Summoner.
    Something like that (the shadowball would be eatherflux) would make more sens
    Other example, the moonkin Sun and Moon bar going back and forth was a great addition.
    As a Astromancer, I'd rather have my TP bar replaced by icons showing which card I picked, kept and Royalised than having to look at my buff bar. Ofc we're just moving the information. But it makes more sens, instead of having a useless TP bar I have a bar with my cards stuff.

    Also, not only should they remove the TP bar but it should actually be replaced with proper new ressource and interesting mechanic for everyone. Same for the mana for caster dps. The only DPS having to take a good care of its mana is the Blackmage, the bar is useless to every other DPS and tank beside, maybe, Paladin. (but the way he uses mana is so dull that it could be easily revamped)
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    Last edited by Sylvain; 09-26-2016 at 01:46 PM.

  2. #2
    Player
    Ahrniel's Avatar
    Join Date
    Aug 2016
    Posts
    57
    Character
    Honoka Ahrniel
    World
    Zalera
    Main Class
    Dragoon Lv 60

    In my opinion TP is pointless in this game

    It is pointless to have such a system in a game you are expected to be playing all the time anyway. I feel the same about mana, except for Black Mages, I believe that alone is the most clever way of dealing with resources that this game has implemented, and it astonishes me it wasn't applied in the other jobs. I would remove TP first, and perhaps remove Mana later as well after reviewing how Black Mages could work without it.

    I would also go beyond and remove all cooldowns from self-buffs and make them work with resources you generate through combos, like Warrior's wrath stacks. But that is talk for another thread.

    I don't like limited resources and I don't like cooldowns, it is lazy design that ends up in removal of player-game relationship, it decreases gameplay.
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    Last edited by Ahrniel; 10-31-2016 at 06:10 AM.

  3. #3
    Player
    Solaiel's Avatar
    Join Date
    Aug 2016
    Posts
    13
    Character
    Solaiel Aertus
    World
    Shiva
    Main Class
    Paladin Lv 60
    Well right now i am not sure how to make it more interesting. But there is one thing i would like to address thought on, because it is going to be an issue if things go further the way they are, without tp to change.
    I am not sure if someone mentioned this already, so excuse me if i say something you know already, but it bothers me a little.
    Right now on my pld equip of course i try to stay away from parry as much as possible because its useless. But i find myself with a lot of skill speed stuff at the moment, because choices right now are not the best for plds.
    The result is my tp are quite fast quite empty and in fights like a9 not even half of the fight is over and i have tp problems. That kept me thinking.
    Because at the moment we have like 1000 tp. they regenerate with a set amount per tick. some classes can very well raise tp a little, but if the current itemization continues, where will it end?
    I dont know if there is cap on skill speed, but equip is always getting bigger values in stats. That results in always having to take less gear to get the same values in speed.
    If nothing is done at some point we will end up either wasting stat points on speed that are useless, because we are already above the cap or we will be literally fast as a greased lightning without being a monk.
    So i think before a complete overhaul should be done, we should also think of preventing such situations, because this wont as much time as a complete revamp .
    Also keep in mind that just removing tp as a whole will result in physical dds dealing way too much damage. Maybe a cap on skill speed would then be needed or something of the sort, but i think now is the time to at least work in the direction to prevent this problem, because the process is already going on, if you catch my drift.
    At
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  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Solaiel View Post
    I am not sure if someone mentioned this already, so excuse me if i say something you know already, but it bothers me a little.
    Right now on my pld equip of course i try to stay away from parry as much as possible because its useless. But i find myself with a lot of skill speed stuff at the moment, because choices right now are not the best for plds.
    The result is my tp are quite fast quite empty and in fights like a9 not even half of the fight is over and i have tp problems. That kept me thinking.
    Reducing all TP natural and bonus ticks by 20% but having them tick per player (base) GCD is an idea I and a couple others have passed around a few times. The idea would then be that there's virtually no additional TP drain for taking skill speed. 2.5 GCD classes would keep the same TP regeneration rate; the rest would be slightly buffed.
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