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  1. #1
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Februs View Post
    I can almost guarantee that if you take a player who's PvP experience is exclusive to Front Lines and dropped them in Feast, they'd be no better off than someone who is completely fresh at PvP.
    Thats a bit of a hyperbole... Yeah the game modes are very different, but at the very least its certainly better if, to give a few examples, players know that they can sprint without expending tp, understand how ilvl sync works and how to gear, bards and machinists are aware of the range penalty and so on. Not to mention have a few PvP attribute points (and hopefully by extension are aware of their pvp abilities). Going in with 0 puts people at an even further disadvantage.

    A preseason would have been really nice though...

    And yeah matchmaking is crap. Another thing about it Ive noticed is that at times it tends to match you with the same people, against the same people, repeatedly. Had some nasty losing streaks due to that -_- Its a bit unfair that players from the more populated servers can often check to see if someone is still queuing. Also, hey call me paranoid, but given how much easier its been made I'm almost positive some people are using alts to boost each other. No way to prove it, of course. /shrug.
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    Last edited by Enlial; 08-01-2016 at 07:35 PM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Enlial View Post
    Thats a bit of a hyperbole... Yeah the game modes are very different, but at the very least its certainly better if, to give a few examples, players know that they can sprint without expending tp, understand how ilvl sync works and how to gear, bards and machinists are aware of the range penalty and so on. Not to mention have a few PvP attribute points (and hopefully by extension are aware of their pvp abilities).
    It's an exaggeration, sure, but it's not as big of an exaggeration as you might think. You'd be amazed at how many casual PvP'ers (typically Front Line players) don't actually know about any of those things. They just get away with it in game modes like Front Lines, because there's just too much going on in large format matches for people to notice if one of their teammates is doing something wrong. There's a lot of dedicated FL players out there who know how PvP works backwards and forwards, but the more casual crowd is a different story. You can get away with only the basics in Front Lines, so details like range restrictions (something you'd need to have read the patch notes or the forums to have learned) are utterly lost on them.

    That said, it's still a problem caused by SE's lackluster PvP management. Part of the reason that casual PvP'ers are so lost is because there are absolutely NO quests, dialogue, or tutorials for PvP. Every time SE makes a change or adjustment, the simply post it in the fine print of the patch notes and assume everyone got the memo. This is not the best way to keep the community up to speed, especially when our various weekly PvE responsibilities dominate the majority of our time.
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