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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hinalover View Post
    snip
    firstly, if you submit then edit the original post you can bypass the 1000 word limit. Secondly, you are correct to level WVR first (through Mog quests and/or leves), that way you can make the bulk gear instead of getting it from quests. I actually did a bunch of my class quests after everything of mine was 60 because they were expensive and I didn't really need the rewards. The way I did 50-60 was GSM (my main), then WVR, then CRP, then BSM, then LTW, as these are the classes that make the crafting gear, and it means that the other crafts that you level benefit from having them at 60. Also get your DoL classes up at the same time, you will really benefit if you level BTN and WVR at the same time (you will be sick of ramie).

    You are currently 56 on WVR so you can make yourself the ramie crafting outfit HQ yourself, which can take you right up to 60 if you choose (I went with the 58 scrip gear, but a lot of people see this as a waste)
    (1)
    Last edited by Lambdafish; 07-29-2016 at 07:40 AM.

  2. #2
    Player
    Redsteele's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2
    Character
    Gandalfrus Redsteele
    World
    Brynhildr
    Main Class
    Dark Knight Lv 52
    I'm a relatively new 60 omni so I will give you my process. First, get all classes to 51, then craft the lvl 51 gear. Keep everyone around the same level and in the same gear so it spiritbonds, giving you some materia for your end-game gear. Next, replace MH at 52, OH at 53, then leftside at 53,55,60. At 56 you can start crafting your initial endgame white accessories. Once at 60, craft the Chimerical set and the 140 OH tools. At 55-56, start collecting blue crafting scrips and purchase the 180 MH tools and Master book 3 for each class. Also start collecting red scrips. If you can get an FC mate to craft the WVR 170 OH, with a few light melds to your gear that will put you at 2 star. Then you can craft the Carbonweave gear. From there you can meld that to craft the Ironworks gear. That gear set will last until next expansion. Or you could just have FC mate craft it for you or buy it off the MB. I followed this process and am now 3 star on 5/8 crafts.
    (1)

  3. #3
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hinalover View Post
    So my question is, should I focus on one class at a time to 60 and if so what order should I go? I just don't have a roadmap on what i should be focusing on. Weaver and/or Leatherworker for leveling gear? Blacksmith for leveling tools?
    Get WVR to lv60 first and CUL to lv53 (Muscle Memory is more reliable than Maker's Mark and better for cross classing as it only consumes 1 skill instead of 2).

    Quote Originally Posted by Lambdafish View Post
    You are currently 56 on WVR so you can make yourself the ramie crafting outfit HQ yourself, which can take you right up to 60 if you choose (I went with the 58 scrip gear, but a lot of people see this as a waste)
    Yep, the 58 gear Blue Scrip gear is a waste of time now. Pre 3.3 you did need this gear to make i150 Cherical gear for lv60 crafting. Now, you just spend more Blue Scrip on i180 gear for a couple of classes, WVR and BSM, with this you will be able to make 4 of 5 pieces of the i170 Carbonweave set for the rest of your classes to use. FYI, LTW makes the boots. From here you start the gear up process for the Ironworks set which is currently BiS.
    (2)

  4. #4
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ChameleonMS View Post
    Get WVR to lv60 first and CUL to lv53 (Muscle Memory is more reliable than Maker's Mark and better for cross classing as it only consumes 1 skill instead of 2).
    While it is true that Maker's Mark consumes two skill slots (since you need to cross-class the otherwise-worthless Flawless Synthesis skill, as well), saying that Muscle Memory is more "reliable" is totally missing the true value of Maker's Mark. The fact that no CP or Durability is consumed while using Flawless Synthesis under its effect is pretty significant.

    One common opening for MaMa users is the following:

    MaMa -> Comfort Zone -> Inner Quiet -> Flawless Synthesis until done, but Tricks of the Trade ONE Good or Excellent condition along the way.

    This formula, while not giving you quite as much progress as Muscle Memory does since you sacrificed three MaMa steps for CZ, IQ, and a TotT, plus the occasional failed Flawless Synthesis due to the 90% success rate, does not use any durability AND it gives you Inner Quiet for only a couple CP spent (the TotT pays for the MaMa, and the Comfort Zone pays for most of the IQ).

    With Muscle Memory, you've spent slightly more CP, you've spent 10 Durability, and you still have to pay for Inner Quiet - all in exchange for maybe a twelfth more progression.

    Of course, as was mentioned, none of this matters unless your recipe is advanced enough that you can go a whole Comfort Zone within the duration of the MaMa, so we're talking level 60 one-star recipes or higher. On such recipes, though, it's very powerful.

    It's also a pain in the butt, wading through all those Flawless Synthesis. The fact that folks put up with it anyway says a lot!
    (0)
    Last edited by LineageRazor; 08-02-2016 at 12:09 AM.

  5. #5
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LineageRazor View Post
    ... saying that Muscle Memory is more "reliable" is totally missing the true value of Maker's Mark. The fact that no CP or Durability is consumed while using Flawless Synthesis under its effect is pretty significant.
    Different strokes for different folks. I would rather know, it is going to X touches after MM to complete my task versus having relying on RNG of hitting 11/13 FS touches because if I only hit 10/13 then I have to spend an "extra" regular CSII to finish. I agree that the extra Quality touch potentially offer is very valuable but that can be mitigated with HQ materials.
    (0)