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  1. #1
    Player
    Hinalover's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Delritha Hinagora
    World
    Behemoth
    Main Class
    Red Mage Lv 90

    Unclear roadmap for omni-class leveling.

    Ok, before I begin, I recently got all of my DoH classes to 50 and above. A few are much higher than others due to being at 50+ and just doing Grand Levis (from buying them from a vender to hand in).



    My concern is that going from 1-50 on each of the classes, I had a clear understanding on which classes I should level to 50 due to shared abilities. However going from 50-60 that doesn't seem to be the case.

    On top of that, making HQ items is now a LOT harder and appears I need to be in 60 gear to really make HQ items for level 51 gear. This is in contrast to being able to make HQ items for at level gear once you had a few cross-class abilities.

    So my question is, should I focus on one class at a time to 60 and if so what order should I go? I just don't have a roadmap on what i should be focusing on. Weaver and/or Leatherworker for leveling gear? Blacksmith for leveling tools?
    (0)
    Last edited by Hinalover; 07-29-2016 at 06:08 AM.

  2. #2
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Well, if you wanted to follow your own formula for leveling - shared abilities that are needed - CUL for Muscle Memory and GSM for Maker's Mark. But I would suggest leveling them up evenly to be able to make your own gear. Have you tried the mog quests? They supply their own mats and give great EXP. Once you break into 51, the vendor gear has the stats to get you started on making your own, if you skipped the Artisan's set.
    (0)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  3. #3
    Player
    Hinalover's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Delritha Hinagora
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    Due to the 1000 word limit I couldn't expand on what I was saying. I am currently trying to get everyone to 51 so that I can equip the ilvl 65 gear (just got Armorer to 51 shortly after taking that screenshot). I was looking at the shared abilities from 51-60 but like you mentioned those two were the only ones that perked my interests. I did start the Mog quests (3/4 through 3. Friendly) and I purchased the 51, 53 and 55 normal gear from him. Saving up the Carved Kupo Nuts for the 58 gear. But beyond that I just seems like I should be just leveling 1 at a time to 60 but I'm just not sure of the order. Makes matters worse is all of the questing items require HQ items. On my server those items tend to be over 100k gold each on the Market Board and I'm just not willing to spend that much for items that are used for quests.
    (0)
    Last edited by Hinalover; 07-29-2016 at 07:23 AM.

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hinalover View Post
    snip
    firstly, if you submit then edit the original post you can bypass the 1000 word limit. Secondly, you are correct to level WVR first (through Mog quests and/or leves), that way you can make the bulk gear instead of getting it from quests. I actually did a bunch of my class quests after everything of mine was 60 because they were expensive and I didn't really need the rewards. The way I did 50-60 was GSM (my main), then WVR, then CRP, then BSM, then LTW, as these are the classes that make the crafting gear, and it means that the other crafts that you level benefit from having them at 60. Also get your DoL classes up at the same time, you will really benefit if you level BTN and WVR at the same time (you will be sick of ramie).

    You are currently 56 on WVR so you can make yourself the ramie crafting outfit HQ yourself, which can take you right up to 60 if you choose (I went with the 58 scrip gear, but a lot of people see this as a waste)
    (1)
    Last edited by Lambdafish; 07-29-2016 at 07:40 AM.

  5. #5
    Player
    Redsteele's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2
    Character
    Gandalfrus Redsteele
    World
    Brynhildr
    Main Class
    Dark Knight Lv 52
    I'm a relatively new 60 omni so I will give you my process. First, get all classes to 51, then craft the lvl 51 gear. Keep everyone around the same level and in the same gear so it spiritbonds, giving you some materia for your end-game gear. Next, replace MH at 52, OH at 53, then leftside at 53,55,60. At 56 you can start crafting your initial endgame white accessories. Once at 60, craft the Chimerical set and the 140 OH tools. At 55-56, start collecting blue crafting scrips and purchase the 180 MH tools and Master book 3 for each class. Also start collecting red scrips. If you can get an FC mate to craft the WVR 170 OH, with a few light melds to your gear that will put you at 2 star. Then you can craft the Carbonweave gear. From there you can meld that to craft the Ironworks gear. That gear set will last until next expansion. Or you could just have FC mate craft it for you or buy it off the MB. I followed this process and am now 3 star on 5/8 crafts.
    (1)

  6. #6
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hinalover View Post
    So my question is, should I focus on one class at a time to 60 and if so what order should I go? I just don't have a roadmap on what i should be focusing on. Weaver and/or Leatherworker for leveling gear? Blacksmith for leveling tools?
    Get WVR to lv60 first and CUL to lv53 (Muscle Memory is more reliable than Maker's Mark and better for cross classing as it only consumes 1 skill instead of 2).

    Quote Originally Posted by Lambdafish View Post
    You are currently 56 on WVR so you can make yourself the ramie crafting outfit HQ yourself, which can take you right up to 60 if you choose (I went with the 58 scrip gear, but a lot of people see this as a waste)
    Yep, the 58 gear Blue Scrip gear is a waste of time now. Pre 3.3 you did need this gear to make i150 Cherical gear for lv60 crafting. Now, you just spend more Blue Scrip on i180 gear for a couple of classes, WVR and BSM, with this you will be able to make 4 of 5 pieces of the i170 Carbonweave set for the rest of your classes to use. FYI, LTW makes the boots. From here you start the gear up process for the Ironworks set which is currently BiS.
    (2)

  7. #7
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Keep in mind, the 1-50 spread is about equivalent to the 50-60 (loosely) - I struggled a lot crafting items 1-3 levels above me in heavensward, more so I think than I did in ARR. Or my memory was bad, since I actually was hitting 50 on crafters before my first battle class, so it was a loooong time from leveling crafter to expansion. Being level 50 and trying to craft 51+ was especially difficult. I had the benefit of max melded artisan's gear at the start, but when those stats fell behind the newer gear, I was able to craft at-level or just above HQ. If you want to craft your own gear, I recommend getting all mats HQ, if possible.

    Also, if you haven't been, I highly recommend GC turn ins daily. If you hoard materials, it takes roughly 30 minutes to craft them, and HQ will give you 25-50% of a level for each class, depending on bonus.
    (0)

  8. #8
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    TC, keep your classes leveled relatively equally. There are two reasons for this.

    1 - As someone touched upon above, gear. Be SURE to keep your gear up-to-date and HQ. Melds at this point are optional - wait for the top level gear before melding. Do be sure to spirit bind your gear and convert it as you level though.

    2 - Materials. The penalty for being below a recipe's level is MUCH bigger in HW than it was in ARR. If that 56 WVR of yours needs some recipe level 54 item from GSM, you'll be hard pressed to actually HQ it. On the other hand, if that 51 BSM needs a recipe level 51 item from your CRP, you will not have that much trouble with it.

    Quite honestly, I did not find Maker's Mark or Muscle Memory useful before starting on the starred 60 recipes. You can get by without them. The same is true with the Specialist Actions you get access to once you hit 56 and take on your Specializations.

    One last thing. Continue doing the Moogle Beast Tribe stuff, but do NOT spend the Carved Kupo Nuts on gear! You will want them for the Glass Fibers, which are used to make Luminous Fiber, which in turn is used in every single piece of i190 crafting and gathering gear (and the i195 MH tools, as well). Craft your gear, don't settle for bought NQ gear, and save those CKN until you are ready to get the top gear.
    (1)

  9. #9
    Player
    panderin's Avatar
    Join Date
    Apr 2015
    Posts
    139
    Character
    Panderin Venture
    World
    Zalera
    Main Class
    Alchemist Lv 70
    I am going to be the ghetto crafter on this thread...excuse me while I dab!
    I leveled up all things from 50-60 w/in 2 weeks of HW launch...didn't have Mog Quests, didn't keep my gear updated, only used what I was awarded through class quests until I could make the HQ chimera stuff, only used Bouli HQ through the process. Now I did start with a full artisan set and Lucis tools but those were considered obsolete by 52.
    Now I did the GC turnins, in my opinion these are a MUST, in some instances you can get over 2 mil xp for an item.
    Level everything together because you will get skills in one class while you try to HQ and try to make the other stuff HQ in the process for leves.
    You literally have a stocked MB now which I didn't have when I lvled, that is why i lvled gathering with my HW crafting b/c I was not waiting on anyone. So this is an advantage for you.
    I will echo that I didn't use cross class skills until I got to 60 so I wouldn't worry about them at all.
    (0)

  10. #10
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ChameleonMS View Post
    Get WVR to lv60 first and CUL to lv53 (Muscle Memory is more reliable than Maker's Mark and better for cross classing as it only consumes 1 skill instead of 2).
    While it is true that Maker's Mark consumes two skill slots (since you need to cross-class the otherwise-worthless Flawless Synthesis skill, as well), saying that Muscle Memory is more "reliable" is totally missing the true value of Maker's Mark. The fact that no CP or Durability is consumed while using Flawless Synthesis under its effect is pretty significant.

    One common opening for MaMa users is the following:

    MaMa -> Comfort Zone -> Inner Quiet -> Flawless Synthesis until done, but Tricks of the Trade ONE Good or Excellent condition along the way.

    This formula, while not giving you quite as much progress as Muscle Memory does since you sacrificed three MaMa steps for CZ, IQ, and a TotT, plus the occasional failed Flawless Synthesis due to the 90% success rate, does not use any durability AND it gives you Inner Quiet for only a couple CP spent (the TotT pays for the MaMa, and the Comfort Zone pays for most of the IQ).

    With Muscle Memory, you've spent slightly more CP, you've spent 10 Durability, and you still have to pay for Inner Quiet - all in exchange for maybe a twelfth more progression.

    Of course, as was mentioned, none of this matters unless your recipe is advanced enough that you can go a whole Comfort Zone within the duration of the MaMa, so we're talking level 60 one-star recipes or higher. On such recipes, though, it's very powerful.

    It's also a pain in the butt, wading through all those Flawless Synthesis. The fact that folks put up with it anyway says a lot!
    (0)
    Last edited by LineageRazor; 08-02-2016 at 12:09 AM.

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