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  1. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Guesswhat View Post
    The obvious answer would be that the game itself discourages people to pvp, making it more of a thing the average players does once a day at most. PvP is too much "hidden"
    This right here is a big part of it. Very few people who play this game actually queue for PvP and therefore have almost no experience with how it's done or any of it's features (such as PvP skills). Those of us who do PvP suffer through extremely long queue times, so the amount of practice and experience we get is limited as well.

    Front Lines, in particular, is the absolute worst place to look for skilled players, because the entire game mode is designed to be face-rolled. Party composition and individual skill mean next to nothing in a game mode that has 24-72 people in it. It's basically PvP for the lazy and casual. You don't have to work hard at anything, because your team will carry you. If your team fails to carry you, then it's their fault for sucking ... < insert nonsensical and circular reasoning here >etc. Most people who queue for FL don't take those matches seriously, and SE doesn't really give them a reason to. Rewards are practically the same between 1st place and 3rd place, so there's no incentive to actually try and win. Worse yet, I suspect that if there was incentives to win, most FL players would outright quit because they'd be afraid of real competition. It's similar to the difference between people who run Alexander and Alexander Savage. Not everyone wants to put their nose to the grindstone, and you can't expect maximum effort out of people who go out of their way to stay in the kiddy corner.
    (2)
    Last edited by Februs; 07-29-2016 at 07:46 AM.