


If your party has a tank that doesn't suck, another party shouldn't be able to walk in mid-kill and steal your NM. But again, this strategy hinges upon having a tank that knows how to actually play their class.And if your solo your just screwed? but yea accomplice doesnt burn through 2 vokes, warmonge and cures.... lol by the time accomplice is ready again so is voke more heals so on.
Wonder if spend hours upon hours stealin nms and mobs from ppl ( since with the new claim system it is perfectly legit right?) maybe just maybe i'll get enough people bitching about it and SE might fix it.
Hmmm again where did i say anything about a party? you know nm's can be solo'd right? and again where did i say mid kill? I said " A DoW with vokes can take any NM they want from any DoM after the DoM just gets Claim" meaning if you are camping against a DoM for a NM you as a DoW can take the NM at will.
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See by NMs I thought you meant ones that mattered and didn't respawn at 5 minute intervals. So it's possible, how much of an issue is it really? I mean okay, from a hypothetical standpoint I can see the issue. Yeah, someone can be a giant d-bag about it and steal NM kills from low-ranks.Hmmm again where did i say anything about a party? you know nm's can be solo'd right? and again where did i say mid kill? I said " A DoW with vokes can take any NM they want from any DoM after the DoM just gets Claim" meaning if you are camping against a DoM for a NM you as a DoW can take the NM at will.
Looking at it from a realistic standpoint, it's hardly an issue. Oh no you have to wait less than 5 minutes for the next spawn. Help the person kill it if you're concerned about time. Further, the gear dropped is only good for 25-35 depending (most of which is overshadowed by Toto-Rak gear). If you're just looking for kill credit or for the Ifrit quest, you could try asking them if they'd allow you a single kill just to be done with it.
So yeah, I can see how the concept is an issue but realistically it's pretty negligible. There are ways to get around it too, such as being in a group or having your own enmity generating skills, or in the case of low-NMs killing it faster than they can steal it.
Lvling from 30 to 50 is really easy.. With a party you are able to gain 1000+ EXP for a chain.
I tried to lvl my r20 today and I got around 100 EXP for fighting one mob at same lvl.
As you remember the fights are much more difficult and take longer time now.
With that said, you are able to get EXTREMELY more EXP with a party and you need MUCH more time if you play solo. It's nearly impossible to play solo now.



True, getting to 30 is now the hard part. Leves aren't too bad but the EXP can get poor in some small ranges, making it feel like it takes forever. Soloing is a lot more rough than it used to be. I think this is also partially because some of the crafting recipes for gear in that range is still missing.Lvling from 30 to 50 is really easy.. With a party you are able to gain 1000+ EXP for a chain.
I tried to lvl my r20 today and I got around 100 EXP for fighting one mob at same lvl.
As you remember the fights are much more difficult and take longer time now.
With that said, you are able to get EXTREMELY more EXP with a party and you need MUCH more time if you play solo. It's nearly impossible to play solo now.
What are you killing your lvl that only gives 100exp? really? since 1.19 i have yet to kill something 1 lvl under me for only 100 exp.Lvling from 30 to 50 is really easy.. With a party you are able to gain 1000+ EXP for a chain.
I tried to lvl my r20 today and I got around 100 EXP for fighting one mob at same lvl.
As you remember the fights are much more difficult and take longer time now.
With that said, you are able to get EXTREMELY more EXP with a party and you need MUCH more time if you play solo. It's nearly impossible to play solo now.
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At lvl 1, your normal XP from leve kill (same level) is around 60-70 XP. This will gradually grow as your level grows, to 250 XP/kill at lvl 50 (same level leve kill). Non-leve mob gives ~70% more XP than leve mob.

As i read both of your guys responses and i agree with parts of both, I have to say that this all is fixed with changing the claim system to the first person/people that getting it and other can't help. What the point of people helping anyways they not gonna get the experience they are not gonna get any of the loot so just get rid of that go to a normal claim system. just because they change it from people helping to people not being able to help wont change the exp or chain bonus link at all. So their really no use for anyone to be helping anyone outside their group, but i do think that even tho everything in the game can be cleared by 8 members or less not everyone can do it and i have mix feelings about this i kinda feel like well if you can't do it with 8 well you need to get better and keep trying but also think that for the fun of the game alliance needs to be introduced cause it point less to have to kill a mob you don't need more then once because out side members weren't the first one to engage mob. So all in all claiming needs to be the first one who gets it unless they die then it goes unclaimed and alliances need to be introduced.



People complained when the party cap was reduced from 15 to 8 that they couldn't include nearly as many people from their LS and whatnot in events. With the new system they can. There's nothing at all wrong with helping someone if you feel so inclined. There's nothing stopping people from doing things with just 8 people or less. What's wrong with letting people do things with more than 8 people? For the tough (instanced) stuff you can't go above 8 people anyway.As i read both of your guys responses and i agree with parts of both, I have to say that this all is fixed with changing the claim system to the first person/people that getting it and other can't help. What the point of people helping anyways they not gonna get the experience they are not gonna get any of the loot so just get rid of that go to a normal claim system. just because they change it from people helping to people not being able to help wont change the exp or chain bonus link at all. So their really no use for anyone to be helping anyone outside their group, but i do think that even tho everything in the game can be cleared by 8 members or less not everyone can do it and i have mix feelings about this i kinda feel like well if you can't do it with 8 well you need to get better and keep trying but also think that for the fun of the game alliance needs to be introduced cause it point less to have to kill a mob you don't need more then once because out side members weren't the first one to engage mob. So all in all claiming needs to be the first one who gets it unless they die then it goes unclaimed and alliances need to be introduced.
Honestly the new claiming system has allowed my linkshell to form stronger ties with a few others on our server by helping each other out with things like the Stronghold NMs. Sure it's possible to do it with a party of 8 but you've got to be perfect, any screw ups and pretty much it's a wipe especially in Natalan. The new system can help foster a sense of community and allow more people to actually help each other than previously was allowed. I don't see how this is at all a bad thing.
as for the exp is too fast thing, i disagree, adding higher exp bars doesnt increase the amount of things to do at any level range. All it does is give you longer times grinding exp in one go. Now possibly, to slow down the time people spend in a level range, and the things they can do during it, maybe they need some more roadblocks. Limit breaks, or having to do quests/content to unlock new areas.
That said, hardcore grind people probably wouldnt like having to stop their grind to go do content. So really it comes down to, you cant tailor a game for every one. Yeah you can grind 50 in a week if you are hardcore, but if you were playing 2 hours a day 3-4 days a week, it would take substantially longer. They really cant have a system that works for both hardcore and not hardcore, they tried, it was fatigue, and no one was happy.
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