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  1. #12
    Player
    Jadub2k's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    349
    Character
    Jade Orchid
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    After 3 years of playing since Beta some of my personal experiences (I don't speak for everyone)

    Likes:
    - Overall look of the game and some really nice areas (but could use a High Rez Patch for PC players weapons/armor/etc..)
    - PS4 Version is nicely done and surprising well on a controller
    - MSQ is good, got better towards the end of ARR, Really good for me personally in HW
    - Dev team continuously nailing aestheics of dungeons etc.
    - Voice Acting (would love to see more if it in Side stories too, people tend to care more about whats going on when there's a VA and not a wall of text =P)
    - Housing
    - Everything on one Character w/Alt's as an option (Just like FFXI)
    - 1st MMO I've actually got really into crafting and somehow is a mini-game onto itself
    - My LS Sisters ^^

    Dislikes:
    - Character Creation could be better (Especially for a P2P MMO, would love to see an overhaul done)
    - Most jobs feel like there suffering from identity crisist
    - 1st FF Game that I have no interest in SMN (This hurts me inside a bit. Its one of my favorite jobs in the series that feels like its been reduced to playing with pokemon, which I guess is ok for some. And I can't believe people are giving the Dev team a pass and are excited for "Egi Glamours" instead of actual egi's or SMN content. FFXI they had the image of the avatars from using fraction of there power, that rule don't apply to XIV and If there going to be like pokemon then I would love to see them do what they do and Evolve into there own bigger unique forms that look nothing like the current primals)
    - Too much Armor Design Recycling
    - Item Lv Climb is too fast making gear instantly obsolete the moment the next patch drops
    - Glamour almost feels like it's the only thing that has longevity in this game (Don't get me wrong I love glams and making them, customization is just sorta a thing I love but it feels like the item lv climb is fast for this reason)
    - Some kind of "Wardrobe" system really needed
    - Fluff > Content it seems
    - Game feels like its determined to hold your hand and coddle you through your enitre experience which is ok for some but not all
    - Lack of that sence of Dread (rarely ever have I felt like my Characters life was in danger in the open world and whenever I do die, its like "Ehh whatever, back to homepoint")
    - Under utilization of GuildHest System (I really feel this could be use for special/seasonal events as well instead of constant FATE grinds and create some fun mini/short burst scenarios)
    - Mindless FATE zurg grinds (probably one of the most unique FATEs i've seen created was the Drakscale FATE in Churning Mist that has Mechinics added to it and enjoyed that one, whoever designed that plz make more from now on lol xD)
    - Not enough open world Bosses (Odin is a old fight but damn its still fun too do, wouldn't it be awesome to see Ifirt/Garuda/Titan etc.. in the open world too?)
    - Housing System (Designed in such a way that it will never meet demand for them)
    - Almost all gear not dyeable on day one (if at all)
    - Grand Companies feel almost irrelivant to the game itself (There's almost no loyalities to the GC's people choose and some are choosing said company that there friends are on just so they can PvP with them.. I remeber someone saying about how loyal people were to there alligence in FFXI which I fondly remember because to this day I still have a San D'oria key chain in my hand and proudly tout San D'oria to the end lol XIV though? Not so much but still Waiting to see what Yoshi does with the next ranks but still Love Merlwyb, she's Awesome <3 lol)
    (5)
    Last edited by Jadub2k; 08-22-2016 at 12:02 PM.