Page 9 of 17 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 165
  1. #81
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The majority of female midlanders I see wear the camise and shorts, if not swimwear... Maybe there's a racial dress code on your server?
    No, it's just the EU servers are flooded with guys playing female Miqo'tes, and not female midlanders.
    (0)



    Baby, tell me, what's your motive?

  2. #82
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by ErryK View Post
    No, it's just the EU servers are flooded with guys playing female Miqo'tes, and not female midlanders.
    Must be a Shiva thing. About 90% of female Midlanders I see are in some form of bikini/underwear or Thavnarian dress/bunny set.
    Actually, most of them are encountered in DF, so..I don't know, I'm sure lots of them are from Shiva


    A few pages ago someone said something I forgot to mention for dislikes in my own post. It bothers me so much that I felt that I have to say I agree:
    Lack of danger in the overworld.
    I really, really love the overworld, but it's boring as hell traveling through it once you are done taking in the sights.
    I hate bringing 1.x up, but that was one of the things they did REALLY well. Trying to travel between Ul'dah and the forest entrance was super dangerous below max level. Myrmidons were on the streets, agressive and strong and deadly.
    Nowadays aggro mobs don't even get close to the main path, not to mention if you do manage to get tagged by them, they give up almost immidiately. Oh, and also, by the time you arrive in a new area, you are usually overleveled by 5-7 levels even if you never did any sidequests; that's how crazy the exp boosts are.
    And don't even get me started on max level. We can just stroll through any place in all of Eorzea all by ourselves without having ANYTHING to worry about
    That is stupid.
    A healthy sense of danger is necessary in many ways, it helps immersion (because how am I supposed to believe this world is dangerous if literally NOTHING can kill me?), gives the player a feeling of reward for reaching dangerous points, gives the battle obsessed ones something they can go all out against..and so on.

    I remember how in 1.x...
    ...it made me bond with other players when we couldn't get to Camp Drybone because of the ants by ourself but how it worked out well together.
    ...reaching the ferry to Limsa was something to be proud about in earlier levels.
    ...I spent weeks of playtime (added-up) sneaking through the Shroud with friends, just for the challenge to reach beautiful screenshot locations
    ...I made fond memories dying even to lower level monsters out in the world because they had actually dangerous skills (cactuars, skeletons, etc.).
    ...it was SO rewarding and wonderful to have gotten the Traveler title after sneaking past lvl 90+ monsters
    ...entire servers banded together to face the trees that were so strong they just OHKO'd max level players with the highest available gear and in a monstrous effort, managed to defeat them.
    ...you could run into strong NMs on every corner.


    I remember how in 2.x...
    ...we at least banded together for Odin and Behemoth.
    ...how going into beastmen strongholds was - while not really dangerous per se - able to kill you if you didn't pay attention.

    ...,sadly, I never had to bother with big, dangerous monsters or sudden spawns of enemies because the bigass FATE symbol warned me early on where not to go.

    I remember how in 3.x...
    ...I actually don't remember anything.
    Despite the promise that the world would be more dangerous, all I remember is slight annoyance at having to circle around cliffs and the like until I learned flying, because it would take longer, never any "Oh god I'm so gonna die if I have to go there by foot!"-feeling that would have made things so exciting...
    (7)

  3. #83
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Like: Gridania

    Dislike: Limsa Lominsa

    Meh: Uldah
    (2)

  4. #84
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by RyuSaarva View Post
    Dislike: Limsa Lominsa
    You savage.
    (5)

  5. #85
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Like:
    The game is nicely polished - (interface and world polished nicely)
    Lots of dungeons - so much to choose from
    Easy to go queue up for dungeons - much better than 1.0 days
    Gear/weapons - lots of them
    Crafting/Gathering items - perfect


    Hate:
    Silent NPC's - the game is mostly text reading even during a fight I have to read text. 99% of the time I don't read combat text because I'm fighting so why bother adding them. Most MMO's have NPC's voiced in battle/story/random NPC by the same few people which is fine. I love it when I hear NPC's talk, I don't care if its the same voice actor (guild wars 2) I still love it. Everywhere I go in other MMO's NPC's would be fully voiced. I fall asleep when I have to read a wall of text, I end up just skipping it. The side quest after Nidhogg in 3.3 started to read it, but I ended skipping it because wall of text. Same with 2.0-3.0 boring text. I figured out what was going on because of the few voiced cutscenes. 3.0 got it right with voice in the cutscenes, but the side quest I just skipped. Reading text isn't as memorable as hearing a voice.
    Dungeons - Boring straight lines with nothing but kill mobs and then boss... repeat from lvl 15-60, with little to no traps/puzzles and no real danger. Only difficult part that DEV's add is that the trash mobs/boss hit harder which isn't really fun.
    Loot - No random chest in the world find or that drops from a random NPC. A chance for legendary finds in the world would be cool. Even a .01 chance of A8S weapon dropping from a little lady bug makes the game fun just knowing you can get one (using A8S as an example).
    Need/Greed - Everyone should get their own type of random loot with random rarities. Like after beating T13 everyone gets their own chest with a chance of Grey < White < Green < Blue < Purple < Yellow < Orange gear.
    World - Feels empty and is empty most of the time in most zones, no exploration, no reason to go somewhere unless you need some item.
    Fates - they don't work in this game and are a burden to do. Compared to other games where fates are fun (Guild Wars 2). I can believe how many times I went off to do the main story in Guild Wars 2 only to warp to a zone and forget that I have to kill a dragon before it kills everyone. "Just one more fate and than I'll kill the stupid dragon" I'd say, but by that time it's bed time. I don't think I've ever said "just one more fate" in FF14 unless it started with a "ugh" followed by rolling eyes and a /heavy sigh.
    Mandatory Fun - Developers forcing players to do boring content (fates with Yo-kai event) instead of fixing them. Add fun mechanics to your dungeons or random loot for each player to receive with a chance for legendary loot if you don't want to fix the boring dungeons/fates.
    Gear/weapons - Needs more of Grey < White < Green < Blue < Purple < Yellow < Orange for every piece of "same" type of gear. The difference between Lore gear and savage isn't much (why work hard?) and some of the same type of gear should have better stats to give you that feeling that their is a better version of your current gear. Making the re-sub worth it. Example: Borderlands 2, same guns have different sometimes better stats making the game even more enjoyable. Same idea with other MMO's. So when I run Nidhogg EX for the 50th time I know that it might be worth it because I can get a axe for my WAR that is better than my current Nidhogg axe. Makes the run more enjoyable knowing better gear await even though its the same type, but to make this even better need/greed, needs to go away. If everyone can get a personal drop that will make farming a lot of fun with color coded gear and random stats. Finding a Nidhogg axe that takes off 1 second of stun when you get hit would be cool. Maybe it adds 1 second of stun to your stun cool down skill for a total of 6 seconds or so would be awesome.
    Nerfing everything - Why work hard for anything when I can have it later on after the new patch comes out? Weapons and armor like the zeta or Anima weapons. They were hard to get because they look cool and were strong at the time, but they should stay hard to get because of glamor. Some gear should be hard to get because it makes the people who work at it stand out, making it worth playing. Level 70 cap coming eventually right? why should I continue to sub if my hard work now is pointless every patch?

    Having a weapon like this should stay hard to get not because of stats, but because of looks and it makes the re-subbing worth it when you feel accomplished in your hard work.
    (4)

  6. #86
    Player
    Grux's Avatar
    Join Date
    Dec 2013
    Posts
    61
    Character
    Locke Cole
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Like:
    Game is mostly tailored for the casual population - easy to get into.

    Dislike:
    My DRK sword clips into High Allagan gear. Rito please.
    (0)

  7. #87
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Likes:

    The world, setting, music, and lore. Visuals and audio are top notch.

    I also enjoy the way the classes play, I don't really mind the highly structured system or rotations, quite the opposite as I actually prefer the classes playing the same with no customization on combos or builds. I prefer those sort of systems as it makes it easy to tell whose playing a class correctly since each dps class has one and only one optimal way to play it. None of that "well I play differently" garbage.

    I also like the variety of classes and enjoy that they all feel/play very differently, I think tanks and healers need more variety though, 5-6 instead of only 3.

    I really like that the tanks don't have the whole "active mitigation" thing like in WoW either. I prefer the more passive way of gearing up and popping cooldowns at appropriate times while doing my dps rotations and maximizing that.

    Dislikes: Most of these are little things that irritate me but not enough to make me want to quit, not yet anyway.

    Can't re-arrange inventory while gathering.

    Can't auto-dismount by attacking an enemy when I have aggro.

    The "character still logged in" error when I disconnect.

    RNG in crafting. (It would be better with no RNG)

    Gathering chance caps on items that won't let you go to 100% no matter how high your stats go. (adamantite always stays at 95% chance and it makes any fails REALLY irritating).

    Unspoiled nodes as a concept. (Camping nodes is not fun)

    Having to go back and gather old items for crafting certain things. (By level 51 we shouldn't need to go back for any ARR mats).

    Weekly caps so you can only really gear one class with 230/240 gear at a time and by the time you get 1-2 really geared up the ilevel has already gone up.

    Positional attacks on melee classes.
    (2)

  8. #88
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Dislike. Being unable to solo dungeons for xp.
    (2)

  9. #89
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Before replying I wanted to see if my most disliked thing was already said (I don't want to get banned for "negative feedback", since apparently criticism is considered negative).

    But to me the most disliked thing is the community: I joined ffxiv hearing that it was great, enjoyable and friendly and not even a year later in (Talking about the period between 2.0 and 2.1) I met some of the worst people in all my entire life, in different FCs, that made me fall on depression and essentially scarred me to never join a FC or a static ever again. I tried later again during 2.4-5 but luckily enough I was ready for it so it was painless. I still remain FCless to this day (I occasionally joined some friend's fc for a very short time: as a house owner I don't really need a FC anyway)

    And no before someone say that "I'm the problem", I played dozens of online games (not just mmorpgs) before this and I never EVER had issues. Heck I found many good people even in games such as LoL and Dota 2 and I still find some good people in WoW too - you know, some of the worst communities ever. I was also never banned or reported from players for misbehaviour or anything really: I generally am a very tame person that surprisingly can get along with others and I genuinely want to work with others for achieving the goals (infact I love games like TF2 and Overwatch because of it, since that team is essential...but that means I play the usual Medic/Mercy and Heavy/Reinhardt/Put another tank. What won't someone do for the team!).
    I just can't see why I can't fit here.

    Someone said that it's because my server (balmung) is the issue but frankly I don't know, and I don't care: I find that a very weak excuse in general.

    On the other hand, I do like the game so that's why I still play it: even if flawed I do like the relatively simplicity of the game (relatively, since a class has like 20-30 skills to remember!). Just wished for more midcore content but I have no real main complains: I can see potential but as it is the game feels very boring.
    (0)
    Last edited by Voltyblast; 07-29-2016 at 04:25 PM.

  10. #90
    Player
    Zaythe's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Zaythe Aellinsar
    World
    Kujata
    Main Class
    Archer Lv 72
    I think this is a really good thread to have and I hope the devs check it out!

    LIKES:
    *Lots to do! (for me anyway)
    *Lots of content and consistent patching
    *Graphics
    *Fun factor
    *Quirky little details they add from simple things such as new haircuts. As silly as it is it just shows how they don't forget about the little things.
    *Lots of dungeons and boss fights.
    *MONK!
    *Music
    *So much to craft and gather. Its so in depth and I think they really did a great job on making crafting so interesting and original
    *Awesome looking gear.


    DISLIKES
    *Cut scenes. Way too many in the msq. Last night I got to the point of rolling my eyes every damn time the screen went black to load a CS which, was every time. I gave up for the night as to I was not enjoying it. I want to play, not watch!
    *No proper banking system. The retainer system is so time consuming and clunky. Click Summoning Bell (camera pans to bell, click which retainer, retainer rocks up, retainer says something, click what u want to do, exit retainer, retainer once again says something, camera pans back to character, rinse repeat.
    *Alphinaud. Yep, I said it.
    *Zones. I dislike so much how they are seperate from each other. It really does take away that 'world' feel for me.
    *The storyline. I will say its not bad but, far from great. Sometimes I just moan at how boring, tedious or 'little-kiddy' it can be. I find myself getting impatient a lot of the time and I shouldn't feel like that. I should be enthralled and enjoying it. That said, some awesome things have happened!
    *Kawaii Kitty Clubs
    *Hyurs in bikini's
    *1-2-3 combo classes. I'd like a bit more diversity than 1-2-3, apply token dot now 4-5-6. Yes I play Monk which is very much like this however, MOST melee jobs are like this and we need diversity and something fresh!
    *FATE grinding
    *The character cap on forum posts. Why this wasn't fixed I have no idea.
    *PvP queues

    Thanks for starting an interesting and imformative thread. Kudos!
    (2)

Page 9 of 17 FirstFirst ... 7 8 9 10 11 ... LastLast