Must be a Shiva thing. About 90% of female Midlanders I see are in some form of bikini/underwear or Thavnarian dress/bunny set.
Actually, most of them are encountered in DF, so..I don't know, I'm sure lots of them are from Shiva
A few pages ago someone said something I forgot to mention for dislikes in my own post. It bothers me so much that I felt that I have to say I agree:
Lack of danger in the overworld.
I really, really love the overworld, but it's boring as hell traveling through it once you are done taking in the sights.
I hate bringing 1.x up, but that was one of the things they did REALLY well. Trying to travel between Ul'dah and the forest entrance was super dangerous below max level. Myrmidons were on the streets, agressive and strong and deadly.
Nowadays aggro mobs don't even get close to the main path, not to mention if you do manage to get tagged by them, they give up almost immidiately. Oh, and also, by the time you arrive in a new area, you are usually overleveled by 5-7 levels even if you never did any sidequests; that's how crazy the exp boosts are.
And don't even get me started on max level. We can just stroll through any place in all of Eorzea all by ourselves without having ANYTHING to worry about
That is stupid.
A healthy sense of danger is necessary in many ways, it helps immersion (because how am I supposed to believe this world is dangerous if literally NOTHING can kill me?), gives the player a feeling of reward for reaching dangerous points, gives the battle obsessed ones something they can go all out against..and so on.
I remember how in 1.x...
...it made me bond with other players when we couldn't get to Camp Drybone because of the ants by ourself but how it worked out well together.
...reaching the ferry to Limsa was something to be proud about in earlier levels.
...I spent weeks of playtime (added-up) sneaking through the Shroud with friends, just for the challenge to reach beautiful screenshot locations
...I made fond memories dying even to lower level monsters out in the world because they had actually dangerous skills (cactuars, skeletons, etc.).
...it was SO rewarding and wonderful to have gotten the Traveler title after sneaking past lvl 90+ monsters
...entire servers banded together to face the trees that were so strong they just OHKO'd max level players with the highest available gear and in a monstrous effort, managed to defeat them.
...you could run into strong NMs on every corner.
I remember how in 2.x...
...we at least banded together for Odin and Behemoth.
...how going into beastmen strongholds was - while not really dangerous per se - able to kill you if you didn't pay attention.
...,sadly, I never had to bother with big, dangerous monsters or sudden spawns of enemies because the bigass FATE symbol warned me early on where not to go.
I remember how in 3.x...
...I actually don't remember anything.
Despite the promise that the world would be more dangerous, all I remember is slight annoyance at having to circle around cliffs and the like until I learned flying, because it would take longer, never any "Oh god I'm so gonna die if I have to go there by foot!"-feeling that would have made things so exciting...![]()