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  1. #11
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,336
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Love:

    1) This game is pretty much everything I was looking for in a FF MMO - it fixed the faults that doomed 1.0 before it was even born and has improvements and content I always wanted in FFXI. Maybe I'm the target audience for this game but I love pretty much everything in it.
    2) Story - the narrative is going in many interesting directions that are leaving me reevaluating my character's own history and her place in the world, and most importantly, I actually feel like my character truly is influencing the world rather than being a passive observer along for the ride like she was in FFXI.
    3) Music - oh my goddess, I loved Uematsu's 1.0 OST but Soken.... has composed an amazing soundtrack with some utterly wonderful tracks, despite the occasional early misstep (mostly due to Soken's willingness to experiment and think 'outside the box'). The OST albums are well worth investing in as a result, the music is that good.
    4) Gear designs - specifically, pretty dresses! Yes, my character is a knight, but sometimes she has to be reminded she is a girl and thus dresses accordingly. :3 It's true, glamour is the true endgame!
    5) Weddings - I always wanted same-sex marriage in FFXI (my bf also played a girl) and alas had to settle for a non-binding role-play wedding - so you can imagine how overjoyed and excited we both were when Yoshi made weddings same-sex here in FFXIV. ^^
    6) Mounts - self explanatory, who can resist tromping around in FFVI Magitek Armour (to the sound of Terra's Theme from FFVI to boot?)
    7) Housing - although it can definitely be improved, being able to have a company house for our family was a wonderful feeling - the fact we even managed to get a house in the first place is something I am so thankful for.
    8) It's full of references, injokes and sometimes subtle, sometimes blatantly obvious, fanservice tips-of-the-hat to every FF game that came before it, making it rather like FFIX (that was also one big FF fanservice romp too), like the aforementioned magitek armour. :3

    Dislikes

    1) More a meta thing but the main thing I dislike about this game is not the game itself, moreso a certain part of the community who constantly put down the game, it's development team and even other players simply because either the game isn't like FFXI or isn't specifically tailored just for the tiny proportion of hardcore endgame-focused players, or simply because the game is... shock horror.. popular! Face it everyone! This game will never be FFXI-2 HD, that style of game is obsolete for a reason, why the likes of broken game design like Absolute Virtue and exp loss on death have passed us by. Not that constructive criticism is bad of course, it's how it's said - too many people seem to articulate their issues with the game as personal attacks against the development team. Which saddens me greatly.
    2) Minor little oversights and restrictions in certain functions of gameplay which more add up to a hill of beans than actual problems (such as the weather system being.... clock based and not truly random/based on a RNG).
    3) The tendency to erode and tinker with the Armoury System simply to appeal to a certain portion of the player base (to try and make it more like FFXI's Job System, which it is not nor will ever be). The Armoury System is fundamentally sound and not a bad system, it is a different system. Players need to adjust to it, not expect the system to be adjusted to them. In a perfect world the 'Extra Jobs' would be given base classes to bring them in line with the other classes and Jobs (such as Musketeer for MCH, Ravager for DRK and Mystic for AST, and separate SCH from ACN and give it to a new class, like Mediator?), and bring back consistency to the Armoury System. Because personally I think it is becoming too messy and confusing now the way it is, it just needs to be refined and developed.
    4) Main scenario duties should not be tailored to endgame-focused players - keep tough mechanics and high ilevel requirements for raids and stuff - again the endgame community tail is wagging the development dog which goes completely against the development team's ideology of trying to make FFXIV accessible and enjoyable to everyone regardless of playstyle or level of competency - it should not be for just a the hardcore 'elite'. Personally I think there should be two versions of a story duty made available with each story quest patch - a 'normal' mode version for those who just want to get past the story, and a 'hard mode' for the elite who want to be challenged by it. That way everyone is happy.
    5) A more personal complaint but there were certain things that 1.0 did well that were completely scrapped in the changeover to ARR which I miss - the Path Companions especially (I also miss the Path of the Twelve itself period, I think it was a far more interesting organization than what the Scions were in ARR - Minfilia particularly was more reserved and thoughtful and Tataru was not the brainless airhead she is post Calamity). Then there is how the Echo was portrayed, the levequest 'factions' like Azeyma's Shields, the old GUI art style/ability icon art and font... all things I miss. But it's mostly the Path Companions I miss and would love to have back.

    Other than that, I love FFXIV ARR so much and have the utmost respect for Yoshi and his development team. Yes, call me a 'white knight'... I'm a PLD after all! It goes with the territory!
    (12)
    Last edited by Enkidoh; 07-28-2016 at 09:56 AM.