Like: Glamour system and playing dress up Barbie (as my husband calls it lol)
Dislike: The entire SMN job. Very disappointing, especially coming from FFXI's SMN job (which was my main in that game).
Like: Glamour system and playing dress up Barbie (as my husband calls it lol)
Dislike: The entire SMN job. Very disappointing, especially coming from FFXI's SMN job (which was my main in that game).
♥ Jack of Hearts ♥
"Any sufficiently advanced technology is indistinguishable from magic." – Arthur C. Clarke
Why not?
Likes:
MSQ
Hildebrand
Music
Art style
Dislike:
The feel that every bit of content they make has a short shelf life, make content that lasts throughout the expansion instead.
Weekly caps, get rid of them already, I throw so many away after capping in like 2 days.
Unique status for Tomestone gear, why are they unique? If I want 3 sets of healing gear, let me do it. Then I can glamour per job since your current system is not capable of achieving this feat.
Alexander raid being completely blah, tie it into something cool. You nailed this with Bahamut, give us that again!
Add in a midcore raid between normal and EX. The jump is too large for many groups and they gave up.
Itemization, with only a few relevant substats, there is only one relevant piece of gear. Give us some depth of some kind.
Difficulty, up it. Most of the content outside EX and Savage is a joke. A brain dead monkey could do it.
Holy trinity, kill it. Kill it with fire. You have a couple of jobs that skirt the different roles. Put them together into a wild card slot of sorts and go with 5 man instead.
Antagonists, we need to hate them. You introduce them and kill them so quickly we hardly develop any feelings about them.
I will stop here before I get accused of hating on the game, because I don't hate the game. I do want to see it reach the potential it has but seems too afraid to reach for.
2016/07/29 00:54; Istaru が最後に編集 理由: 1000 characters, why else?
Like: My character - I like how they kept the FFXI looks...so in a way my character is familiar to me:
how we can change jobs quickly and it changes the gear automatically
the mounts - I like how different they are and the effects they give em.
my fc house - got my fc house back when it first came out, large in LB, love decorating it and such.
Dislike: Battle System - too shallow, not enough depth, no CC, no refresh or enfeeble spells, no thought is really given...its the same rotation..over and over ad naseum. If you have two of any job in the PT they are always doing the same things -_-
Lack of Longevity in content - content in this game is a blast..the first couple times doing it. Then after that it feels boring and monotonous...I wish there was more longevity to it..which brings me to my next dislike.
Lack of rewards - for some reason the devs are afraid to give really solid rewards. It is almost as if they don't want anyone to feel like they have something special they earned and worked hard for which REALLY separates them from others. Example, in other online games I've played, Aion, XI, Lineage II, if I got one of the most difficult weapons or armors and farmed my butt off..you could totally see a massive difference in numbers and such, in this game...not so much.
annd no interest stats - The fact that there is 0 interest stats and we were promised in 1.x we would get them back. Where is my refresh +10, Store TP +15, Enmity -5 ? Why make the game stats so watered down and dull...it worked fine in 1.x so...
Lack of no FC content - This game is 3 years old now and we still have 0 content to do with our FC. Whats up with that o.O
No support jobs, no real pet class and no thief class - Where is the pure support jobs? Those are my favorite to play..right after pet class. Where is the pet class? No, I do not count SMN, it is not about the pet at all, and where is the dagger backstab class? That is also my favorite to play in other mmo. I do not count ninja as it does not feel like a crit/fast attacker with some serious back stab crits at all.![]()
like - Glam endgame.
dislike - Running out of ideas for glam endgame.
Woah there friendo
Let's calm it down
Like: Gridania
Dislike: Limsa Lominsa
Meh: Uldah
Like:
The game is nicely polished - (interface and world polished nicely)
Lots of dungeons - so much to choose from
Easy to go queue up for dungeons - much better than 1.0 days
Gear/weapons - lots of them
Crafting/Gathering items - perfect
Hate:
Silent NPC's - the game is mostly text reading even during a fight I have to read text. 99% of the time I don't read combat text because I'm fighting so why bother adding them. Most MMO's have NPC's voiced in battle/story/random NPC by the same few people which is fine. I love it when I hear NPC's talk, I don't care if its the same voice actor (guild wars 2) I still love it. Everywhere I go in other MMO's NPC's would be fully voiced. I fall asleep when I have to read a wall of text, I end up just skipping it. The side quest after Nidhogg in 3.3 started to read it, but I ended skipping it because wall of text. Same with 2.0-3.0 boring text. I figured out what was going on because of the few voiced cutscenes. 3.0 got it right with voice in the cutscenes, but the side quest I just skipped. Reading text isn't as memorable as hearing a voice.
Dungeons - Boring straight lines with nothing but kill mobs and then boss... repeat from lvl 15-60, with little to no traps/puzzles and no real danger. Only difficult part that DEV's add is that the trash mobs/boss hit harder which isn't really fun.
Loot - No random chest in the world find or that drops from a random NPC. A chance for legendary finds in the world would be cool. Even a .01 chance of A8S weapon dropping from a little lady bug makes the game fun just knowing you can get one (using A8S as an example).
Need/Greed - Everyone should get their own type of random loot with random rarities. Like after beating T13 everyone gets their own chest with a chance of Grey < White < Green < Blue < Purple < Yellow < Orange gear.
World - Feels empty and is empty most of the time in most zones, no exploration, no reason to go somewhere unless you need some item.
Fates - they don't work in this game and are a burden to do. Compared to other games where fates are fun (Guild Wars 2). I can believe how many times I went off to do the main story in Guild Wars 2 only to warp to a zone and forget that I have to kill a dragon before it kills everyone. "Just one more fate and than I'll kill the stupid dragon" I'd say, but by that time it's bed time. I don't think I've ever said "just one more fate" in FF14 unless it started with a "ugh" followed by rolling eyes and a /heavy sigh.
Mandatory Fun - Developers forcing players to do boring content (fates with Yo-kai event) instead of fixing them. Add fun mechanics to your dungeons or random loot for each player to receive with a chance for legendary loot if you don't want to fix the boring dungeons/fates.
Gear/weapons - Needs more of Grey < White < Green < Blue < Purple < Yellow < Orange for every piece of "same" type of gear. The difference between Lore gear and savage isn't much (why work hard?) and some of the same type of gear should have better stats to give you that feeling that their is a better version of your current gear. Making the re-sub worth it. Example: Borderlands 2, same guns have different sometimes better stats making the game even more enjoyable. Same idea with other MMO's. So when I run Nidhogg EX for the 50th time I know that it might be worth it because I can get a axe for my WAR that is better than my current Nidhogg axe. Makes the run more enjoyable knowing better gear await even though its the same type, but to make this even better need/greed, needs to go away. If everyone can get a personal drop that will make farming a lot of fun with color coded gear and random stats. Finding a Nidhogg axe that takes off 1 second of stun when you get hit would be cool. Maybe it adds 1 second of stun to your stun cool down skill for a total of 6 seconds or so would be awesome.
Nerfing everything - Why work hard for anything when I can have it later on after the new patch comes out? Weapons and armor like the zeta or Anima weapons. They were hard to get because they look cool and were strong at the time, but they should stay hard to get because of glamor. Some gear should be hard to get because it makes the people who work at it stand out, making it worth playing. Level 70 cap coming eventually right? why should I continue to sub if my hard work now is pointless every patch?
Having a weapon like this should stay hard to get not because of stats, but because of looks and it makes the re-subbing worth it when you feel accomplished in your hard work.
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Like:
Game is mostly tailored for the casual population - easy to get into.
Dislike:
My DRK sword clips into High Allagan gear. Rito please.
Likes:
The world, setting, music, and lore. Visuals and audio are top notch.
I also enjoy the way the classes play, I don't really mind the highly structured system or rotations, quite the opposite as I actually prefer the classes playing the same with no customization on combos or builds. I prefer those sort of systems as it makes it easy to tell whose playing a class correctly since each dps class has one and only one optimal way to play it. None of that "well I play differently" garbage.
I also like the variety of classes and enjoy that they all feel/play very differently, I think tanks and healers need more variety though, 5-6 instead of only 3.
I really like that the tanks don't have the whole "active mitigation" thing like in WoW either. I prefer the more passive way of gearing up and popping cooldowns at appropriate times while doing my dps rotations and maximizing that.
Dislikes: Most of these are little things that irritate me but not enough to make me want to quit, not yet anyway.
Can't re-arrange inventory while gathering.
Can't auto-dismount by attacking an enemy when I have aggro.
The "character still logged in" error when I disconnect.
RNG in crafting. (It would be better with no RNG)
Gathering chance caps on items that won't let you go to 100% no matter how high your stats go. (adamantite always stays at 95% chance and it makes any fails REALLY irritating).
Unspoiled nodes as a concept. (Camping nodes is not fun)
Having to go back and gather old items for crafting certain things. (By level 51 we shouldn't need to go back for any ARR mats).
Weekly caps so you can only really gear one class with 230/240 gear at a time and by the time you get 1-2 really geared up the ilevel has already gone up.
Positional attacks on melee classes.
Dislike. Being unable to solo dungeons for xp.
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