Interesting, problem is, I don't think there is enough gear at my current level that would allow me to even get close to 50 magic craftsmanship. This is including drinking orange juice too.

Maybe I'm mistaken but those kinda stats, 50+, don't really appear until later levels.

Dated Cotton Robe +5
Dodoskin Skullcap (black) +10
Dated Elm Pattens +6
orange juice +5

Total 26

Some of those can't even be found anymore because of them being dated. Materia is weak too at this level. The best I can do is +1 on main tool.

I think the biggest problem plaguing crafting right now is that there simply aren't any recipes that you can bridge together. Take for instance the path that I planned out for weaver.

rope belt 17

straw hat 20

Wildfowl Fletchings 26

Dew thread 30

Woolen Yarn 40

Undyed Woolen Cloth 50

If I want to go with the path that saves Gil than I forced to craft with 10 level gaps.

The way I see it is they either introduce more gear you can get, increase materia stats or introduce more simple recipes to bridge. If the system is 'working as intended' than one has to wonder what the devs were thinking not having at least adequate crafting gear.

I have two choices, bridge with expensive time consuming recipes or simply keep blowing up crystals all the way to 50.