Quote Originally Posted by Nyghtmarerobu View Post
To be honest with you, there needs to be a level of grind. But the problem SE has, and still has, is the balance of the grind. People might not like it, but its important to keep the players doing something. As an example to kind of exagerate my point, If Savage mode alex is to easy, and everyone rushes through the entire content in a few weeks, how long would people stay subbed to the game to continue playing, when they've done literally all of its endgame? The same could be said for anything. Without some kind of grind, what would keep people playing the game, and keep you active in the game?

tl:dr - Grinds suck, but they are needed to keep people busy.
There's maybe 15% of the playerbase that will ever clear a8s, and even if they manage it once, the grind begins for getting the drops you want. SE's problem is that they overcompensate the grind length of content that's intentionally easy. No challenge + immense grind = tedious.