Quote Originally Posted by FinaSel View Post
It wouldn't surprise me though.
The rate at which they nerf stuff is quite astonishing.

For example, red scrips and blue scrips.
People use to have to work very hard to get red scrips and wait for weekly resets to get the gear they wanted.
But after the nerf, everyone else could just use blue scrips. (Except for off-hand)

It is just one example.
It's good when they nerf grinds. It's very characteristic of Japanese games, which is to say classic RPG games, to have long drawn out grinds to extend gameplay. The original Final Fantasy and Dragon Warrior demonstrate this very well.

This isn't the era of 8-bit RPGs that really only had the option of using grinds as gameplay. The grinding content in this game, and in MMOs in general, doesn't need to be inflated to crazy levels to have a good lifetime. It ends up being tedious.