


Except for how there's many many many bosses who change phases and go invulnerable.


I agree with this. It would be a wonderful addition.
Signed.
This has been brought up before but didn't catch any traction.
A detonate option for wildfire should definitely be added. I think it can prevent people from goin mch in progression because wildfire can be so unforgiving. What If smn couldn't end dwt early with a deathflare because they had to wait the full 15 seconds. Missing out on that finisher is so depressing lol![]()
I apologise. Somehow I missed that part of the original post.
Taking that into consideration, Wildfire would either need to go off the instant a boss goes invulnerable, and potentially miss some uptime it could have afterwards; or delay itself until a boss is no longer invulnerable, which seems kinda like cheating, given that other classes don't have an option to keep their buffs up during down phases.
Quite right. A manual detonation option is the best solution.

i hope this time we catch someones attention regarding this, like any answer is ok, if they even say that its designed like what it is currently or looking into it, like any answer at least we get someone looking into it.This has been brought up before but didn't catch any traction.
A detonate option for wildfire should definitely be added. I think it can prevent people from goin mch in progression because wildfire can be so unforgiving. What If smn couldn't end dwt early with a deathflare because they had to wait the full 15 seconds. Missing out on that finisher is so depressing lol
also yeah, that smn point is spot on, exactly the same thing, imagine them having to go through with deathflare on a 15 seconds waiting time before it actually go off.
Manual detonation might seem like a good idea, but MCH will still be suffering a large DPS loss with manual detonation. The SMN Deathflare example just means SMN is only losing out on Ruin III's. Prematurely detonating Wildfire is a much larger loss.
Fried popoto enthusiast.


You know what's a bigger DPS loss than manual detonation? Wildfire not detonating.

Surely this is only an issue if you don't know the fight? Why apply wildfire if the boss is going to phase change soon? I've never heard any of the MCH I've played with complain about this.
Yes please. Same button be default, please. (Maybe a 3s safety or whatever to keep people from accidentally double-hitting it and blowing it instantly.)
Would also love to see the cancel be the default for a second press on a few other skills, like Blood for Blood, if we need an excuse for a MCH QoL change...
(Also, looking at you ammo. At worst case, grant 5 stacks of ammo and have the reload CD start at 30 seconds remaining and the Quick Reload at its full cooldown automatically at match start in PvP.)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




