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  1. #11
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by DarthVella View Post
    Why bother with a button press? Just have a condition that automatically triggers Wildfire if the mob's health decreases below the stored damage. You'll never want to detonate prematurely in any other case.
    Except for how there's many many many bosses who change phases and go invulnerable.
    (3)

  2. #12
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    I agree with this. It would be a wonderful addition.

    Signed.
    (0)

  3. #13
    Player
    TomShane's Avatar
    Join Date
    Jun 2015
    Posts
    24
    Character
    Thurmin Murmin
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    This has been brought up before but didn't catch any traction.
    A detonate option for wildfire should definitely be added. I think it can prevent people from goin mch in progression because wildfire can be so unforgiving. What If smn couldn't end dwt early with a deathflare because they had to wait the full 15 seconds. Missing out on that finisher is so depressing lol
    (1)

  4. #14
    Player
    DarthVella's Avatar
    Join Date
    Dec 2015
    Posts
    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96
    Quote Originally Posted by Greedalox View Post
    Except for how there's many many many bosses who change phases and go invulnerable.
    I apologise. Somehow I missed that part of the original post.

    Taking that into consideration, Wildfire would either need to go off the instant a boss goes invulnerable, and potentially miss some uptime it could have afterwards; or delay itself until a boss is no longer invulnerable, which seems kinda like cheating, given that other classes don't have an option to keep their buffs up during down phases.

    Quite right. A manual detonation option is the best solution.
    (0)

  5. #15
    Player
    Fei's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    30
    Character
    Alamer Ragnarok
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by TomShane View Post
    This has been brought up before but didn't catch any traction.
    A detonate option for wildfire should definitely be added. I think it can prevent people from goin mch in progression because wildfire can be so unforgiving. What If smn couldn't end dwt early with a deathflare because they had to wait the full 15 seconds. Missing out on that finisher is so depressing lol
    i hope this time we catch someones attention regarding this, like any answer is ok, if they even say that its designed like what it is currently or looking into it, like any answer at least we get someone looking into it.

    also yeah, that smn point is spot on, exactly the same thing, imagine them having to go through with deathflare on a 15 seconds waiting time before it actually go off.
    (0)

  6. #16
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Manual detonation might seem like a good idea, but MCH will still be suffering a large DPS loss with manual detonation. The SMN Deathflare example just means SMN is only losing out on Ruin III's. Prematurely detonating Wildfire is a much larger loss.
    (0)
    Fried popoto enthusiast.

  7. #17
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by lulunami View Post
    Manual detonation might seem like a good idea, but MCH will still be suffering a large DPS loss with manual detonation. The SMN Deathflare example just means SMN is only losing out on Ruin III's. Prematurely detonating Wildfire is a much larger loss.
    You know what's a bigger DPS loss than manual detonation? Wildfire not detonating.
    (7)

  8. #18
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Surely this is only an issue if you don't know the fight? Why apply wildfire if the boss is going to phase change soon? I've never heard any of the MCH I've played with complain about this.
    (1)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Yes please. Same button be default, please. (Maybe a 3s safety or whatever to keep people from accidentally double-hitting it and blowing it instantly.)

    Would also love to see the cancel be the default for a second press on a few other skills, like Blood for Blood, if we need an excuse for a MCH QoL change...

    (Also, looking at you ammo. At worst case, grant 5 stacks of ammo and have the reload CD start at 30 seconds remaining and the Quick Reload at its full cooldown automatically at match start in PvP.)
    (0)

  10. #20
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by NovaLevossida View Post
    You know what's a bigger DPS loss than manual detonation? Wildfire not detonating.
    Or it detonating while the target is invulnerable. >w>
    (0)

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