Hmm, I hope this doesn't come back - I thought the gear and food was always for fine tuning your stats.
Hmm, I hope this doesn't come back - I thought the gear and food was always for fine tuning your stats.
There is a little Monkey in all of us....
LOL! You are convinced that your uniqueness comes from the Stats Allocation?! Like in the past?! LOL! I'd prefer to see a real Merit System, and then with hard work you will can to boost a Stats. If you want to customize your PG you have Materia and equips.
...If only all Stats would work...
I am positive they said they will read stat allocation. If so that would be nice.
Its gonna be a merit type system, so dont argue that much, they wont unbalance the game, they have the first steps done, so the next thing is to be specialized in some role but not loosing base stats, what im worry its whats going to happen to traits for stat boost once they abbolish the class marks.
they said this?Its gonna be a merit type system, so dont argue that much, they wont unbalance the game, they have the first steps done, so the next thing is to be specialized in some role but not loosing base stats, what im worry its whats going to happen to traits for stat boost once they abbolish the class marks.
Ohh yeah they are going to put things back as it was they like to work without reason changing the stat system....
You really need to pay attention of what theyre doing, why should they change the stat system?(yep because it was unbalance) so they got rid of all the free will on stats and said that they were going to implement the stat allocation later but without changing base stats, read the letters.
i never tought i could find someone that clueless, im gonna say it again so you dont miss this, they dont work for nothing, they did that as many of us know to have a base for every class, no more conjurers with 250 vit and 5mind and 5 int.....
Why are you taking it offensively? I was merely asking did they state this or was this an opinion. It's really hard to tell, but judging from your response it is your personal opinion.Ohh yeah they are going to put things back as it was they like to work without reason changing the stat system....
You really need to pay attention of what theyre doing, why should they change the stat system?(yep because it was unbalance) so they got rid of all the free will on stats and said that they were going to implement the stat allocation later but without changing base stats, read the letters.
i never tought i could find someone that clueless, im gonna say it again so you dont miss this, they dont work for nothing, they did that as many of us know to have a base for every class, no more conjurers with 250 vit and 5mind and 5 int.....
Actually, although I did quit for a while, I remember talks of the removal of physical levels, and the stat allocation was removed along with it,not because of in-balancing issues. They were retooling stats as a whole also we no longer had physical levels, and allocation was directly tied to that. What are you going on about? You seem very butthurt for no goddamn reason.
You must also not be very good at the game as you think a conjurer with 250 vit, 5 mind and 5 int is overpowered lol.
Last edited by Baxter; 11-09-2011 at 06:36 AM.
Why are you taking it offensively? I was merely asking did they state this or was this an opinion. It's really hard to tell, but judging from your response it is your personal opinion.
Actually, although I did quit for a while, I remember talks of the removal of physical levels, and the stat allocation was removed along with it,not because of in-balancing issues. They were retooling stats as a whole also we no longer had physical levels, and allocation was directly tied to that. What are you going on about? You seem very butthurt for no goddamn reason.
You must also not be very good at the game as you think a conjurer with 250 vit, 5 mind and 5 int is overpowered lol.
LOL
I wasnt being offensive, but well theres no point on telling you about the stats, when i said no more conjurers with 250 vit 5int and 5mnd i meant weaklings that only want high HP and suck as playing their role -.-
You need to play again to understand it by yourself, the classes now feel balanced and have their stats where they needed in order to play their role, gladiators are not longer gimped in hp and def, have good magic stats so they can cure properly, in a few words classes are functioning as intended.
Having a merit point system is almost the same as what we had in FFXIV at the beginning, but the difference is that you dont gimp stats in order to have better stats in what you want but you have the freedom to especialize in some role, if you read a post that i made after you can see my example...
They said that they are implementing the stat allotment but they needed to put some base stats first to be able to check classes and fix them in 1.20 according to the feedback, so its not my opinnion as you said, read the letters i think in one of the last two letters was or in one interview.
0.02
Last edited by elreed; 11-09-2011 at 09:25 AM.
The problem with merit or tree-based allocation is that, by design, you're locked in to a rigid build you can't easily make changes to, so you're really just stuck with what's considered "the best" build possible (or at best one of 3 of the best builds).
To me, that's the beauty of a well crafted point-allocation system. You can strategize according to the situation you're about to face and place points differently according to what you consider important at the time. If a new situation arises, it's simple to make an adjustment.
You wouldn't walk around in a fire-resistant build everywhere you went, but going up against Ifrit, you might throw one together if it wasn't too inconvenient. A mage might not normally throw a lot points into Vitality for more HP, but if they know they're going to be eating a lot of big AoEs, they may consider it for survivability. Or maybe not. But at least the option exists in a way you don't get with merit or tree-based allocation.
It gives you choices for the moment and opens a discussion about what works in a particular situation, not what works best in most situations, so build this one way and never think on it again.
(original by GalvatronZero)
wow, sure are alot of stat nazis here.
Those who say systems that allow you to alot your own stats don't works, appearently haven't played many MMOs. They worked for years, There are quit a few that work. Its either that or they are not capable of recognizing if a system works or not.
Its just funny how some of you say well we can use materia and the very limited amount of stat adjustment traits to not be statisctical clones. Like it or not your statistical clones. Its not up for debate, its fact. all 50s of any class have the exact same stats naked. If you think everyone will go with one build with fully adjustable stats then your aguement is generally invalid in the first place. If everyone will use a same build, they will do that in any system.
For those who say we don't need allocation then go on about this nonsense that everyone will us the same "correct build" as you claim, what are you scared of then? Lets us be free to make our own build.
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