Definitely -- This is why this game is flipflopping around, because Side A and Side B of the community feel their ideals is correct and the game should be tailored to that style.
This is incredibly vague. Yes, innovation does happen when something goes against the "norm". But they become innovations because they improve some quality or value of something somehow. Take for example Ford making the production line a standard. That wasn't a society norm, but afterward it became one. Or take for example the founder of facebook or many tech founders, a lot of them dropped out of college to form companies. That isn't wasn't a norm but that kind of trend could become a norm for many technologically gifted people.ehh, got to agree with princess here. First of all, i think Betel overvalues conformity, 2nd of all his assumption is that the community is right, when in practice this is highly questionable. 3rd of all the assumption that left to their own devices, people will more often than not make builds that drastically effect other peoples progress negatively.
Fact is, just because you do your own thing doesnt mean it will A)suck B) that its wrong C) that you can make your own build without screwing everyone else.
there have been numerous occaisons where people thought there was only one way to do something, it was in fact the societal norm, and they were wrong, this happens irl and in game. It even happens that the societal norm is actually NOT the best way to do something.
The point is that people do step out of society norms, but for that to become a trend it has to be something useful. It's like natural selection. So in a game if people are experimenting with builds, eventually some build will come out that's the best and most people will follow that one and maybe once in a while experiment with something different. People naturally want optimization, especially when not everyone has time to try new ways of doing things.
Having mostly auto-allotment makes things more streamlined while also ensuring that you don't get stuck with a whm who dumped all his stats into str just for funsies, thus making you lose 2 hours cause your party kept dying.
Agreed, and if a game makes it so your build does A, B, or C, then it is the fault of bad game design, not the player. That's why they got rid of the old system and are putting in a semi-automated one, cause they don't want to see people greifing others for their personal choices.
in all honesty the whm who dumped all his stats into str just for funsies, probably wont play the way you want with or without stats. At the end of the day you need to ask someone if they can handle a certain role, and if they can handle that role, who cares how they stat?This is incredibly vague. Yes, innovation does happen when something goes against the "norm". But they become innovations because they improve some quality or value of something somehow. Take for example Ford making the production line a standard. That wasn't a society norm, but afterward it became one. Or take for example the founder of facebook or many tech founders, a lot of them dropped out of college to form companies. That isn't wasn't a norm but that kind of trend could become a norm for many technologically gifted people.
The point is that people do step out of society norms, but for that to become a trend it has to be something useful. It's like natural selection. So in a game if people are experimenting with builds, eventually some build will come out that's the best and most people will follow that one and maybe once in a while experiment with something different. People naturally want optimization, especially when not everyone has time to try new ways of doing things.
Having mostly auto-allotment makes things more streamlined while also ensuring that you don't get stuck with a whm who dumped all his stats into str just for funsies, thus making you lose 2 hours cause your party kept dying.
If they actually do let people set their role in search i think it will save a lot of people time. If you see a Con in search with a role set as attacker, and you dont believe in that you can just not invite him. Or at least you can ask them, we need a healer can you handle this role?
I agree. But they do, stats matter. If you're playing in a party (and they make lvling harder and roles more defined) then stats will matter more. I can say I'll be a nuke Con but if I happened to dumped a lot in MND then that will potentially affect 7 other people. Is it a big deal? no. It does make things muddier and more a hassle though.in all honesty the whm who dumped all his stats into str just for funsies, probably wont play the way you want with or without stats. At the end of the day you need to ask someone if they can handle a certain role, and if they can handle that role, who cares how they stat?
If they actually do let people set their role in search i think it will save a lot of people time. If you see a Con in search with a role set as attacker, and you dont believe in that you can just not invite him. Or at least you can ask them, we need a healer can you handle this role?
I agree that the whole role options you can put up in 2.0 will be great, but some base auto-allotment still at least allows some level playing field and know what to expect when a job is seeking a party. It'll be great for things such as if they ever introduce something like summoner, then they could define themselves as being DD rather than support. Or a mrd being a DD rather than a tank.
ost people don't no. But you do, you were talking nonesense about the mage classes. You appeared to have no idea what MND/INT did for them. That was clear.
And then this ^^ my favorite part. He confirmed that I was correct, that stat allotment adjustment per class was returning.
So why the foolish comment, showing you were confirmed wrong by the devs?
LOL so you are still saying i was wrong after all? i said all the time that they werent giving all the free point allotment as we had since the beginning, i already said that it was going to be a base stat and then you will get extra points to put those in whatever the stat you wanted to upgrade, so basically i wasnt wrong read my post.....
And yeah i know with mnd you only got MP in return INT was noticeable at some point so was PIE especially with my THM i tried a lot of things so i could be able to solo mobs and i found before patch that they did improve a bit the damage and the DOT stack well at least when i used my mage traits.
But whatever you know you were owned by the morbol and youre not happy about it.
Your still not grasping the stats here. You appear to ot comprehend MND in particular.And yeah i know with mnd you only got MP in return INT was noticeable at some point so was PIE especially with my THM i tried a lot of things so i could be able to solo mobs and i found before patch that they did improve a bit the damage and the DOT stack well at least when i used my mage traits.
I also said we would be allowed to alocate states, I quoated all of it from the battle plan. You simply babbling like a confuses child who bumped his head at the playground and can't find its parents. Go find me one post where I didn't say we were having stat allotment return.
You claimed certain builds are "lame" and that build options "needed" to be restricted. Post #123 you mention it and how people don't always build to, what can anly be statd as you hinting at an optimal build.
We both agreed that stats allocation is returning. That was never up for debate, it was always clearly stated by the devs. Had you read the post you would know this.
The only issue here is the fact that you joined the side of the stats nazi's and took to ridiculing the option of building. In particular you ridiculed casters. What made that worse, is you very clearly demonstrated that you do not know what caster stats did. Stack that on top of the fact that your caster were both low level, and you had no credibility to make your claims.
Then you go on to make even more of a fool of yourself by adding some sentance about being owned by a community relations individual, who all but quoted exactly what I already said. Good call smart guy.
Last edited by Coglin; 11-10-2011 at 07:21 AM.
lol he also claimed it would not make a formal comeback, but would come back in the form of merits. Then suggested I go back and reread letters when I called him on it.Your still not grasping the stats here. You appear to ot comprehend MND in particular.
I also said we would be allowed to alocate states, I quoated all of it from the battle plan. You simply babbling like a confuses child who bumped his head at the playground and can't find its parents. Go find me one post where I didn't say we were having stat allotment return.
You claimed certain builds are "lame" and that build options "needed" to be restricted. Post #123 you mention it and how people don't always build to, what can anly be statd as you hinting at an optimal build.
We both agreed that stats allocation is returning. That was never up for debate, it was always clearly stated by the devs. Had you read the post you would know this.
The only issue here is the fact that you joined the side of the stats nazi's and took to ridiculing the option of building. In particular you ridiculed casters. What made that worse, is you very clearly demonstrated that you do not know what caster stats did. Stack that on top of the fact that your caster were both low level, and you had no credibility to make your claims.
Then you go on to make even more of a fool of yourself by adding some sentance about being owned by a community relations individual, who all but quoted exactly what I already said. Good call smart guy.
Have the developers stated whether the stat points we can allocate will be permanent or redistributable? I really hope they can be re-placed.
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