Quote Originally Posted by Sole View Post
At least in FFXI (or when the game was released, I haven't played recently), having a bad healer or tank tended to mean a dead party and that game didn't even allow stat changes.
That's more bad skill than bad stats, since as you said there was no stat allocation, which is a completely different topic. I suppose I should have said the player needs good skill too, but i thought it was implied.

Quote Originally Posted by Sole View Post
Having some auto-class structure, let's partys form easier and more smoothly.
I agree with this, my examples weren't meant to be taken literally, just having fun.