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  1. #141
    Player

    Join Date
    May 2011
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    Gridania
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    1,302
    Quote Originally Posted by Dreadnought View Post
    this is 100% correct.
    the system wasnt removed due to complaints or difficulty in balancing.
    it was literally removed temporarily because our stats were overhauled and so they needed to rework the allocation system to go along with it....... NOT because they were having too hard of a time to balance it.

    where are you guys getting stat allocation balance issues? the devs never once stated they had too hard of a time balancing stat allocation.
    This. ^^^^

    They mentioned the point to its removal was that they couldn't get the stats saveed to class feature in the update in time. They got the feature that lets us save spells/abilities set up per class in, but not the statistical counterpart.
    (1)

  2. #142
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Baxter View Post
    Why are you taking it offensively? I was merely asking did they state this or was this an opinion. It's really hard to tell, but judging from your response it is your personal opinion.

    Actually, although I did quit for a while, I remember talks of the removal of physical levels, and the stat allocation was removed along with it,not because of in-balancing issues. They were retooling stats as a whole also we no longer had physical levels, and allocation was directly tied to that. What are you going on about? You seem very butthurt for no goddamn reason.

    You must also not be very good at the game as you think a conjurer with 250 vit, 5 mind and 5 int is overpowered lol.

    LOL

    I wasnt being offensive, but well theres no point on telling you about the stats, when i said no more conjurers with 250 vit 5int and 5mnd i meant weaklings that only want high HP and suck as playing their role -.-

    You need to play again to understand it by yourself, the classes now feel balanced and have their stats where they needed in order to play their role, gladiators are not longer gimped in hp and def, have good magic stats so they can cure properly, in a few words classes are functioning as intended.

    Having a merit point system is almost the same as what we had in FFXIV at the beginning, but the difference is that you dont gimp stats in order to have better stats in what you want but you have the freedom to especialize in some role, if you read a post that i made after you can see my example...

    They said that they are implementing the stat allotment but they needed to put some base stats first to be able to check classes and fix them in 1.20 according to the feedback, so its not my opinnion as you said, read the letters i think in one of the last two letters was or in one interview.


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    (0)
    Last edited by elreed; 11-09-2011 at 09:25 AM.

  3. #143
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by elreed View Post

    I wasnt being offensive, but well theres no point on telling you about the stats, when i said no more conjurers with 250 vit 5int and 5mnd i meant weaklings that only want high HP and suck as playing their role -.-
    Nice, another stat nazi. If you don't like the way someone plays there role, don't play with them. Instead of doing that though, you want to cry to us that we should all be set up your way. Not to mention, you show a massive amount of ignorance here. Do you even have a clue what adding int or mind did for a mage? NO.

    This is as bad as yous saying "I despise the color green so no one should be allowed to have money".

    Beacause your making example you know nothing about. 20 CON and 36 THM displays that. DO you even know what INT did for mages? It literally only modified the your 3 weakest abilities. INT was 100% broken. So to sit here and claim people with 5 int had bad builds that made your life harder in game. that just goes to show you have no clue what you are talking about. If you have an opinion thats great, but don't lie or talk out your backside about situations that don't exist, and pretend facts you made up.

    Quote Originally Posted by elreed View Post
    You need to play again to understand it by yourself, the classes now feel balanced and have their stats where they needed in order to play their role, gladiators are not longer gimped in hp and def, have good magic stats so they can cure properly, in a few words classes are functioning as intended.
    Balanced? LMAO....seriously? ....Maybe you need to play. there is no balance. MRD can out aggro the thanks by miles and match top DD classes. Archers damages was "overbalanced" and is well below par. LNC are OP by miles. GLD enmity is totally broken.

    If I mail you some cash, wil you do us a favor and go out and buy yourself a clue?
    (2)

  4. #144
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Yep, it will be possible to manually distribute attribute points in 1.20. It'll be possible to allocate attribute points manually once you're above a certain level, but since there were balance adjustments made in 1.19, you will not be able to allocate as many points as in the past.
    (48)
    Matt "Bayohne" Hilton - Community Team

  5. #145
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Bayohne View Post
    Yep, it will be possible to manually distribute attribute points in 1.20. It'll be possible to allocate attribute points manually once you're above a certain level, but since there were balance adjustments made in 1.19, you will not be able to allocate as many points as in the past.
    Sounds perfectly sensible.
    (4)
    (original by GalvatronZero)

  6. #146
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Oh hey you mean I don't have to have 100+ piety on Lancer for no apparent reason at all and can actually have some HP befitting a Roegadyn again?
    (1)

  7. #147
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bayohne View Post
    Yep, it will be possible to manually distribute attribute points in 1.20. It'll be possible to allocate attribute points manually once you're above a certain level, but since there were balance adjustments made in 1.19, you will not be able to allocate as many points as in the past.
    Thanks Bayohne.

    Yup, it sounds like what we were thinking about earlier in this thread. Limited Stat Allocation with a solid foundation (base stats) that do switch over with each Class, which is a good thing.
    (1)

  8. #148
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Coldbrand View Post
    Oh hey you mean I don't have to have 100+ piety on Lancer for no apparent reason at all and can actually have some HP befitting a Roegadyn again?
    I heard somewhere that higher Piety boosts how much HP you drain with uh... Speed Surge? Life Surge? (I havent played Lancer in a while ><) If it boosts extra effects on attacks you might want to keep some of it, although I'm guessing there's a point to lancer having higher piety in the class revamps, since theres some other odd gear/materia choices for some classes (like PGL getting access to elemental potency on its weapons).
    (0)

  9. #149
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    Yep, it will be possible to manually distribute attribute points in 1.20. It'll be possible to allocate attribute points manually once you're above a certain level, but since there were balance adjustments made in 1.19, you will not be able to allocate as many points as in the past.
    Are stat allocations class specific, and preserved like our action bars are now? Or will I have to re-allocate my stats every time I change class?

    If I have to re-allocate stats every time I switch classes, then please, don't re-introduce this until the stat allocation is saved with each class like the action bars.
    (2)
    Proud owner of a Goobbue Mount

  10. #150
    Player

    Join Date
    May 2011
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    Gridania
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    Quote Originally Posted by Mishakai View Post
    Are stat allocations class specific, and preserved like our action bars are now? Or will I have to re-allocate my stats every time I change class?
    Yeah, they are. Thats the exact reason why they said it didn't make it into the last update, was that they didn't have time to get it prepared to compliment the saving per class of the ability bars.
    (2)

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