It would seem Crystal Tools is really what landed the whole game in trouble. It took too long to complete, and it didn't work well as the foundation for an MMO. It was all downhill from there, since there wasn't enough time for everything else, and what they could make in time was too bloated to work efficiently.

However, on the subject of point allocation, letting people assign hundreds of points worth of attributes is clearly not reasonable. I don't think the return of that much customization would work or is necessary. The game already auto-allocates stats by class appropriately.

What would be nice to see is point allocation as layer of customization that would present options for upcoming situations, but wouldn't commit you to holding on to those stats for the long term. Obviously, most people will opt for more damage most of the time, but sometimes they might want more evasion, more health, better DoTs, etc. You can already adapt your class through the abilities and gear you set, but this can be one more thing that enhances that preparation.