Page 13 of 23 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 225
  1. #121
    Player
    Sortis's Avatar
    Join Date
    Jul 2011
    Posts
    55
    Character
    Sortis Wylder
    World
    Exodus
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Stufoo View Post
    It would be completely idiotic of them to switch it back, it was always an impossible to balance system. You can't have that large of a variation between possible allotments without either nullifying the effect of any +stat bonuses or invalidating the freedom of choice that you're supposedly given.

    Let's look at how it used to be, with stats so wildly useless that you really didn't see a change in mitigation from 110 VIT to 174 VIT, it was just for HP purposes.

    Now consider, that the game is balanced around the idea that any tank is able to survive and hold hate no matter what his stats were (which is what the allocation system was). This destroys the incentive to improve yourself through gear because nothing will ever give a noticeable effect to your "effectiveness". DDs just wore plate because it gave damage cuts they didn't care about +8 str from haub or +2 str from penance because you couldn't see it having any effect whatsoever.

    Now consider, option two, that you need to have so much VIT to survive against this boss, or that monster. Why even give people the choice to mess it up? Why erase the baseline of stats and create more confusion? There's absolutely no reason to support that (which is why we have the stat system we have now). It would just end up destroying the possibility of what the class can do. Imagine a CNJ who put all of his allotment into INT because it is required to be able to nuke this monster, and is now no longer able to cure well, or a GLA/MRD who has very little VIT so he is just absolutely incapable of mitigation. It was very annoying pre-1.19 to join a party with a GLA who was a crafter so he had 0 str and 0 vit allotted so he was missing half his blocks with a scutum and had the lowest hp in the entire party. If everyone HAS to use a certain setup then just make it uniform for the class.

    A baseline stat system based on level and job, combined with an additional merit system on top of it is the way to go at the moment. You know what to expect of that class at that level, at the very least they will be able to perform. You will never have a full STR/VIT GLA or PLD who just can not cure themselves at all because they have no MND or PIE. There won't be Lancers who die in one hit because they want the biggest numbers in existence and did a billion STR. A merit system will allow you to customize towards the role you want to excel in, and the baseline protects you from failing to balance yourself. If you are a DD marauder, you would go for STR, if you are a tanking MRD you'd go VIT, nuking CNJ would go INT and primarily healing CNJ would go MND. Remember, these are effectively bonuses on top of the stats they already have so they will never be able to not do something just because points aren't available. As I said, just think of this as a couple of extra stat materia bonuses.

    On the same note though, you can allow gear bonuses to be more powerful. What good is Penance +2 str going to do in the old system if you could just choose, at any time you wanted, to have more str? You could choose to have 174 if you wanted and you still couldn't see a difference in your performance. It completely dwarfs the +2 str from the belt so who in the world would ever care? Now, +stats aren't so readily available and they can carry more weight so you are rewarded for getting any upgrades you can, whether through materia, gear upgrades, or this merit bonus system.

    You can see the difference in physical mitigation with a single +20 VIT materia, pre-1.19 VIT did nothing at all even if you had 230 of it.

    Seriously, why would you even want the old system back? It was horrible beyond belief.
    Someone who actually gets it, thank you for existing and contributing.
    (0)

  2. #122
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i thought i remember the devs saying the point allocation system will be different than before. not only in the amount of points you get but its overall effect.

    it seems to me a lot of people are assuming bringing the system back means bringing it back exactly as it was which is false.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #123
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Coglin View Post
    wow, sure are alot of stat nazis here.

    Those who say systems that allow you to alot your own stats don't works, appearently haven't played many MMOs. They worked for years, There are quit a few that work. Its either that or they are not capable of recognizing if a system works or not.

    Its just funny how some of you say well we can use materia and the very limited amount of stat adjustment traits to not be statisctical clones. Like it or not your statistical clones. Its not up for debate, its fact. all 50s of any class have the exact same stats naked. If you think everyone will go with one build with fully adjustable stats then your aguement is generally invalid in the first place. If everyone will use a same build, they will do that in any system.

    For those who say we don't need allocation then go on about this nonsense that everyone will us the same "correct build" as you claim, what are you scared of then? Lets us be free to make our own build.

    Agree, but not as the old system was, you could actually find a guy as conjurer with 5 int and 5 mnd and a lot of vitality, that was lame, what i would like and im sure that is whats going to happen is to have some points to especialize in a role without loosing any base stat or at least having a limit in the nerfing of one stat,example. like mrd tank with 100 points for free allocation you can put those on vitality and a few on dex so you dont miss much, as mrd DD you would prefer having those 100 points for STR and DEX, so yeah that would help define roles, without gimping classes and jobs.
    (0)

  4. #124
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Coglin View Post
    wow, sure are alot of stat nazis here.

    Those who say systems that allow you to alot your own stats don't works, appearently haven't played many MMOs. They worked for years, There are quit a few that work. Its either that or they are not capable of recognizing if a system works or not.

    Its just funny how some of you say well we can use materia and the very limited amount of stat adjustment traits to not be statisctical clones. Like it or not your statistical clones. Its not up for debate, its fact. all 50s of any class have the exact same stats naked. If you think everyone will go with one build with fully adjustable stats then your aguement is generally invalid in the first place. If everyone will use a same build, they will do that in any system.

    For those who say we don't need allocation then go on about this nonsense that everyone will us the same "correct build" as you claim, what are you scared of then? Lets us be free to make our own build.
    Other MMOs: One char, one job.

    Your point is moot.
    (0)

  5. #125
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    Other MMOs: One char, one job.

    Your point is moot.
    i dont think its entirely moot.
    people keep arguing about balancing.
    the devs themselves said they did not balance materia past a few materia slots deliberately because they actually do want some OP characters.

    i know the subject isnt about being OP but it proves that Yoshi is in favor of oddly stat-ed characters and stated the new point allotment system would have a much less profound effect on stats, its gonna be more for your own small personal flavor.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #126
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I hate change. That's why I stick with a game that is being rebuilt.

    FUUUUUUUUUUUUUUUU
    (1)

  7. #127
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Answa View Post
    Other MMOs: One char, one job.

    Your point is moot.
    what is the revelvance of the amount of jobs? they said the new stat allotment will be specific to each job regardless.
    (1)

  8. #128
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Physic View Post
    what is the revelvance of the amount of jobs? they said the new stat allotment will be specific to each job regardless.
    yep. we just dont know much about how its gonna work yet. so i think its not so safe to assume much at this point.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #129
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Physic View Post
    what is the revelvance of the amount of jobs? they said the new stat allotment will be specific to each job regardless.
    I'm arguing about the previous system, where stat allocation had a time restriction to it, as well as limited by allocation points.
    (0)

  10. #130
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    I'm arguing about the previous system, where stat allocation had a time restriction to it, as well as limited by allocation points.
    i wasnt sure how i felt about the time restriction back then and i wonder how it will work this time.
    on one hand it felt like i had a really hard time going from melee to magic. on the other hand when i was one or the other i was loving life because i did have a very specific stat build that id tweak depending on party or solo which i thought worked great.

    i sort of felt like i had to choose melee or magic which made my want to slit my wrists due to the time it takes to do so which made me want to stick with just one or the other.
    that, to me, is antiproductive.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

Page 13 of 23 FirstFirst ... 3 11 12 13 14 15 ... LastLast