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  1. #111
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by BruceyBruceyBangBang View Post
    That's all really nice and stuff, but how would free stat allotment make that better? Sounds like you're taking one idea I'm shooting down and proposing another that's even worse than the first one.

    Really? TP gain with INT? Longer lasting buffs with MND? Let's screw half of the VIT we'd usually take and put it in MND for a long lasting Sentinel. Sounds incredibly thought out and easily balanced.
    what to do with what stats is up to the developers the idea is to make more stats more useful. It was just an illustrative example, and even in that case, half your vit gone will effect your max hp, your total defense, in exchange for a few more seconds on sentinel?


    also the idea is usally that in order to raise one stat really high, it cost way more than raising a lower stat. So while yeah vit may be better than mind in general, is 1 vit better than +6 mind? There would also be a difference between an overall tank, and a tank that tries to tank mostly from buffs. the buff tank would probably have lower overall defense, and lower hp, but it would have longer durations on skills, giving them a few more seconds and making thier defense be about rotating and stacking skills. So there would be two different styles of tanking for different types of tanks.

    Sure people will always create cookie cutters and try to use other peoples builds, but that doesnt mean there are no other viable builds, or builds that would have a slight advantage.

    The main problem is they would have to make it harder to respec, because if you can respec instantly at all times, people will just tailor make themselves for every encounter so if you wanted to go on a tour doing ifrit garuda and moogle battles, you couldnt just tailor make yourself to that one monsters weakness.

    having a more rare or difficult respec would cause being all around to have a certain value, and being specific to have a different type of value.



    Really your main beef seems to be that you want to min max easily. where only a few variables effect what you can do, if your really a skilled min max person, you want a complex formula that you can really build the perfect balance by combining everything just right. rather than just pumping strength and calling it a day on DD , or vit on a tank.
    (2)

  2. #112
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by elreed View Post
    Its gonna be a merit type system, so dont argue that much, they wont unbalance the game, they have the first steps done, so the next thing is to be specialized in some role but not loosing base stats, what im worry its whats going to happen to traits for stat boost once they abbolish the class marks.
    they said this?
    (1)

  3. #113
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    Join Date
    Mar 2011
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    359
    Quote Originally Posted by Vawn View Post
    I can't believe so many people want that old system back. That stat allocation system was horrible. Why bother wearing gear with an extra +5 STR when you can just change your stats to add +40? There was so much wrong with that system, I don't know where to begin.
    Because then you'd have +45? Do half of you even think before you sumbit your replies?
    (1)

  4. #114
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Seikninkuru View Post
    Because then you'd have +45? Do half of you even think before you sumbit your replies?
    I think what he was trying to convey was that if point allocation can create stat swings of 40 points or more, something has to give. Either the points do very little and the difference between someone with 120 STR and and someone with 160 STR is minimal (like in the old system) or stats are meaningful and the 120 STR character actually hits like a paper towel and no +5 STR belt is ever going to even remotely close the gap.
    (0)

  5. #115
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    wow, sure are alot of stat nazis here.

    Those who say systems that allow you to alot your own stats don't works, appearently haven't played many MMOs. They worked for years, There are quit a few that work. Its either that or they are not capable of recognizing if a system works or not.

    Its just funny how some of you say well we can use materia and the very limited amount of stat adjustment traits to not be statisctical clones. Like it or not your statistical clones. Its not up for debate, its fact. all 50s of any class have the exact same stats naked. If you think everyone will go with one build with fully adjustable stats then your aguement is generally invalid in the first place. If everyone will use a same build, they will do that in any system.

    For those who say we don't need allocation then go on about this nonsense that everyone will us the same "correct build" as you claim, what are you scared of then? Lets us be free to make our own build.
    (1)

  6. #116
    Player

    Join Date
    Nov 2011
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    20
    Quote Originally Posted by Coglin View Post
    wow, sure are alot of stat nazis here.

    Those who say systems that allow you to alot your own stats don't works, appearently haven't played many MMOs. They worked for years, There are quit a few that work. Its either that or they are not capable of recognizing if a system works or not.

    Its just funny how some of you say well we can use materia and the very limited amount of stat adjustment traits to not be statisctical clones. Like it or not your statistical clones. Its not up for debate, its fact. all 50s of any class have the exact same stats naked. If you think everyone will go with one build with fully adjustable stats then your aguement is generally invalid in the first place. If everyone will use a same build, they will do that in any system.

    For those who say we don't need allocation then go on about this nonsense that everyone will us the same "correct build" as you claim, what are you scared of then? Lets us be free to make our own build.
    "If you think everyone will go with one build with fully adjustable stats then your aguement is generally invalid in the first place. If everyone will use a same build, they will do that in any system." I don't understand this. The point people are making is that if given full allocation of stats, eventually people will settle on an optimum build. Yes, people will experiment but eventually a few builds will come out that will work the best. Since the game is being geared towards a party system in which people are being encouraged to play roles, a full stat system gives the illusion of freedom. If someone wants to be a battle whm then they're going to have a hard time finding a party to accept them and SE can't possibly balance the system to allow for all builds of any class/job. Therefore, a select group of builds will come out that will be party favorable.

    Personally, I'd rather have a system that focuses on roles and encourages people to get good at their roles in a party. Also with the lack of people playing at the moment and with too many choices in stats, then it'll be even harder to make a viable party (can you image having to ask a whm/conj everytime you make a party whether he's an actual healing conj/whm? except now having to do this for every class and job)

    Another point is if stats on gears are favored over stat allocation, then this makes gears much more important. This makes crafters a much more important part of the game. I want crafters to have a role. If equipment is negligible then so will crafting and dungeon/boss crawling to get new equipment.

    Merit system will add some variety but not enough to break a class/job. It's a nice compromise. To have a full stat allocation, you're possibly throwing away a balanced party system, making crafters less relevant, and making questing less worthwhile. This doesn't seem worthwhile just to allow some experimentation with a kitschy class build.
    (0)

  7. #117
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sole View Post
    "If you think everyone will go with one build with fully adjustable stats then your aguement is generally invalid in the first place. If everyone will use a same build, they will do that in any system." I don't understand this. The point people are making is that if given full allocation of stats, eventually people will settle on an optimum build. Yes, people will experiment but eventually a few builds will come out that will work the best. Since the game is being geared towards a party system in which people are being encouraged to play roles, a full stat system gives the illusion of freedom. If someone wants to be a battle whm then they're going to have a hard time finding a party to accept them and SE can't possibly balance the system to allow for all builds of any class/job. Therefore, a select group of builds will come out that will be party favorable.

    Personally, I'd rather have a system that focuses on roles and encourages people to get good at their roles in a party. Also with the lack of people playing at the moment and with too many choices in stats, then it'll be even harder to make a viable party (can you image having to ask a whm/conj everytime you make a party whether he's an actual healing conj/whm? except now having to do this for every class and job)

    Another point is if stats on gears are favored over stat allocation, then this makes gears much more important. This makes crafters a much more important part of the game. I want crafters to have a role. If equipment is negligible then so will crafting and dungeon/boss crawling to get new equipment.

    Merit system will add some variety but not enough to break a class/job. It's a nice compromise. To have a full stat allocation, you're possibly throwing away a balanced party system, making crafters less relevant, and making questing less worthwhile. This doesn't seem worthwhile just to allow some experimentation with a kitschy class build.

    eh even with stat allocation the only way to go beyond your total stats will always be gear, so as long as people value stats at all gear will still matter.
    This said, i dont think we will get full allocation, not that i would mind, but i doubt it, i also would hope we dont get something as crappy as ffxi merit system, which was like a max 10 points or something foolish.

    I really dont see why so many people are afraid of stat allotments, maybe fear of making a bad build? but even then you could just follow the reccomended stats, or the cookie cutter builds people will eventually make. Ill tell you stat allocation exists in other games, and it doesnt reduce the value of gear in any shape or form, if it does so here, its because they designed the system that way, not because it intriniscly has to devalue gear.

    As far as party making, i think in the future people will be able to define their roles themselves in the party, the UI in the 2.0 image shows charachters with shorthand names for their role like T1 A2 etc. point being you dont need to ask them if they are a tank, they will define themselves as such, a healer will mark themselves as a healer and when you search for one you will see them.
    (0)

  8. #118
    Player
    Sputnik's Avatar
    Join Date
    Mar 2011
    Location
    sheethole
    Posts
    147
    Character
    Sputnik Eorzea
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    First we bitch about spamming 1, then get auto attack, now we want that back. We bitched about stats, they removed allotment, now we want that back. Lets just *** bring back tanaka so he can turn back time to when we had those, im sure youd all love that.
    (2)
    Last edited by Qeepel; 11-08-2011 at 11:56 PM. Reason: Profanity

  9. #119
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sputnik View Post
    First we bitch about spamming 1, then get auto attack, now we want that back. We bitched about stats, they removed allotment, now we want that back. Lets just fucking bring back tanaka so he can turn back time to when we had those, im sure youd all love that.
    actually they always said they were bringing it back, and that this was a temporary thing they wanted to do while balancing some things. I didnt remember the date, but apparently they did say 1.20 coming back.

    it does make sense in some cases, such as a pugilist who wants to spec for DD or a different who wants to spec for tanking, also their are other applications, like now vit effects buffs, some mages may want that, some may not. A healer will probably want vit mind and piety, and a DD mage will probably want int mind and piety. there are other examples, materia doesnt really give you the options to do this, specific classes have certain things available to them.
    (0)

  10. #120
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Baxter View Post
    they said this?
    Ohh yeah they are going to put things back as it was they like to work without reason changing the stat system....

    You really need to pay attention of what theyre doing, why should they change the stat system?(yep because it was unbalance) so they got rid of all the free will on stats and said that they were going to implement the stat allocation later but without changing base stats, read the letters.

    i never tought i could find someone that clueless, im gonna say it again so you dont miss this, they dont work for nothing, they did that as many of us know to have a base for every class, no more conjurers with 250 vit and 5mind and 5 int.....
    (0)

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