Quote Originally Posted by Physic View Post
all they have to do is make stats mean more to more aspects of each class.

say int affected tp gained per swing, piety effected how long all buffs/debuffs lasted and their proc rate (including non magic ones, and mind effected total mp, mp regen and mdef.

while a melee could ignore all these stats, he would probably want some int, definately some piety or his buffs would end very quickly and he couldnt proc any good debuffs like comrade in arms, and some mind for mp, and mp regen and mdef.

similar things done on the reverse side with magic stats would have the same effect.

Simply the problem is too many stats dont effect enough different aspects of classes. As it is a lancer has no use for int as far as i know, and probably piety. a mage has no use for strength or dex, etc.
That's all really nice and stuff, but how would free stat allotment make that better? Sounds like you're taking one idea I'm shooting down and proposing another that's even worse than the first one.

Really? TP gain with INT? Longer lasting buffs with MND? Let's screw half of the VIT we'd usually take and put it in MND for a long lasting Sentinel. Sounds incredibly thought out and easily balanced.