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  1. #11
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fensfield View Post
    Oh yes it did. Ragnarök Online did it, and did it extremely well. There were indeed 1-3 builds at least for every class - and then there were god knows how many bizarre and still highly effective builds achieved through creative use of stat deployment and choice of gear, particularly gear that enabled the use of non-standard skills.
    Yes, I played RO back in the day, and no, it didn't work. Many quirky builds were viable but hardly optimal and if the game had had a real end game scene, these quirky builds would not have been especially loved. RO was mostly a solo grind game so nobody really cared how you allocated your points. I didn't stick around long enough to see the organized PVP system but I'm sure it was dominated by cookie cutter builds, not battle acolytes and whatnot.

    That kind of experimentation with strange builds can be fun the same way you may want to try specific strategies in a Civilization game (which is why you keep coming back to the game), but chances are you aren't really competitive if you don't follow one of the few established top tier strategies.

    Quote Originally Posted by Jennestia View Post
    Why would there be a specific build widely used if "everything worked well"? As someone said earlier in the thread, even with absolute freedom (game balance being impossible aside), there's always that one build that becomes optimal or most sought for.
    Exactly.
    (1)
    Last edited by Frein; 11-08-2011 at 04:36 AM.