
The problem is that SE doesnt know whats good for MY job... I know whats good for my job. Example is that conj has almost 3k hp but a little over 1k mp..... that's retarded SE. I want to at least allot some of my points.



Wasn't aware you produced this game and know the future plans and adjustments of this game? You do know it's essentially a work in progress right, as they've stated over and over? Especially since "what's best for your class/job" will continually change as the game is further overhauled, including patch 1.20.
It's near impossible to balance a game that supports "builds", which is why the PvE is always bad yet it works fine for PvP because that's what the "every other MMO" focuses on. While I love Ragnarok Online, we can't use that as an example of it "working well" because it's one of the most unbalanced Korean MMOs to exist.
Do we remember Crit-Sins?
Do we remember SteelColytes?
Why would there be a specific build widely used if "everything worked well"? As someone said earlier in the thread, even with absolute freedom (game balance being impossible aside), there's always that one build that becomes optimal or most sought for.
Last edited by Jennestia; 11-08-2011 at 03:00 AM.
Yes, I played RO back in the day, and no, it didn't work. Many quirky builds were viable but hardly optimal and if the game had had a real end game scene, these quirky builds would not have been especially loved. RO was mostly a solo grind game so nobody really cared how you allocated your points. I didn't stick around long enough to see the organized PVP system but I'm sure it was dominated by cookie cutter builds, not battle acolytes and whatnot.Oh yes it did. Ragnarök Online did it, and did it extremely well. There were indeed 1-3 builds at least for every class - and then there were god knows how many bizarre and still highly effective builds achieved through creative use of stat deployment and choice of gear, particularly gear that enabled the use of non-standard skills.
That kind of experimentation with strange builds can be fun the same way you may want to try specific strategies in a Civilization game (which is why you keep coming back to the game), but chances are you aren't really competitive if you don't follow one of the few established top tier strategies.
Exactly.
Last edited by Frein; 11-08-2011 at 04:36 AM.



Yes, I played RO back in the day, and no, it didn't work. Many quirky builds were viable but hardly optimal and if the game had had a real end game scene, these quirky builds would not have been especially loved. RO was mostly a solo grind game so nobody really cared how you allocated your points. I didn't stick around long enough to see the organized PVP system but I'm sure it was dominated by cookie cutter builds, not battle acolytes and whatnot.
That kind of experimentation with strange builds can be fun the same way you may want to try specific strategies in a Civilization game (which is why you keep coming back to the game), but chances are you aren't really competitive if you don't follow one of the few established top tier strategies.
Exactly.
Not everyone is a min/maxer. So what if their are cookie cutter builds? I just want to have fun, and part of that for me is customizing my character as much as possible. I played a restoration druid in WoW back before the first expansion was ever announced, so I'm quite comfortable with not being 'optimal' for a given role.![]()
ehhh guildwars was pretty balanced, and it had many builds. RO did in fact have many builds, many viable for pve, dont know if it was super balanced, but there was usually at least viable builds per class, and it was more a choice of how you wanted to play, and what weakness you were willing to have.Wasn't aware you produced this game and know the future plans and adjustments of this game? You do know it's essentially a work in progress right, as they've stated over and over? Especially since "what's best for your class/job" will continually change as the game is further overhauled, including patch 1.20.
It's near impossible to balance a game that supports "builds", which is why the PvE is always bad yet it works fine for PvP because that's what the "every other MMO" focuses on. While I love Ragnarok Online, we can't use that as an example of it "working well" because it's one of the most unbalanced Korean MMOs to exist.
Do we remember Crit-Sins?
Do we remember SteelColytes?
Why would there be a specific build widely used if "everything worked well"? As someone said earlier in the thread, even with absolute freedom (game balance being impossible aside), there's always that one build that becomes optimal or most sought for.
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