Quote Originally Posted by Buddhsie View Post
Stat allocation for each job separately would be pointless, they may aswell add a little to the current stats because everyone would do the same thing.
How is it pointless ? It allows players to adjust there character for many reasons. It allows players to have more freedom for playstyle and personal preferences. Some people like there character to have more surviveability and feel it suits them better to do less damage. They may feel tha if they can out last the enemy with there survivability, that they can wear the enemy down and conquer.

Others may want to be all damage out put and minimul defence/health. A glass cannon if you will. Others may want to pump up certain stats to specialize there class/job into more defined aspects. Whats to stop any player from doing all this? Keeping the system as it is, auto alocating stats so we have no choice but to be statistically identical. The only variation at that point is gear/materia. Which offeres very little variation. So much materia is limited to certain slots, restricting ones ability to stack one stat or another.

This games greatest apeal to some, is the armory system, and the fact that they have freedom to move fluidly from one clas to another, developing there character as they desire by leveling various classes and customizing there ability bar. Why should our ability to do so with stats be oppossingly restricted?