I haven't seen any mention of it since it was removed, but I remember reading (link) that Stat Allocation was coming back on a per-class basis in 1.20.
Is that still the case? The total lack of recent mention of this has me wondering.
I haven't seen any mention of it since it was removed, but I remember reading (link) that Stat Allocation was coming back on a per-class basis in 1.20.
Is that still the case? The total lack of recent mention of this has me wondering.
I sure hope so.
Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
May we continue to walk in the light of the crystal and restore Eorzea to its former glory.
http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
http://na.finalfantasyxiv.com/lodestone/character/997521/
God i hope so.
Stats really do matter now and my MRD just isnt stated the way i think he should be so i cant wait!
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Make it optional. I like it as it is now.
You're getting merit points as you level now, it's not the same as the old allocation system.
You will have the same baseline stats that you have now but it's going to let you specialize in the role you want to play.
Think of it like two or three free stat materias.
no vote from me, and I agree with the reply above me
I agree, I sure hope so, I can't stand not having the ability to build and play my character "my way". I mean I am okay if it doesn't happen in 1.20 as long as it happens by 1.21......but......the sooner the better.
It would be completely idiotic of them to switch it back, it was always an impossible to balance system. You can't have that large of a variation between possible allotments without either nullifying the effect of any +stat bonuses or invalidating the freedom of choice that you're supposedly given.
Let's look at how it used to be, with stats so wildly useless that you really didn't see a change in mitigation from 110 VIT to 174 VIT, it was just for HP purposes.
Now consider, that the game is balanced around the idea that any tank is able to survive and hold hate no matter what his stats were (which is what the allocation system was). This destroys the incentive to improve yourself through gear because nothing will ever give a noticeable effect to your "effectiveness". DDs just wore plate because it gave damage cuts they didn't care about +8 str from haub or +2 str from penance because you couldn't see it having any effect whatsoever.
Now consider, option two, that you need to have so much VIT to survive against this boss, or that monster. Why even give people the choice to mess it up? Why erase the baseline of stats and create more confusion? There's absolutely no reason to support that (which is why we have the stat system we have now). It would just end up destroying the possibility of what the class can do. Imagine a CNJ who put all of his allotment into INT because it is required to be able to nuke this monster, and is now no longer able to cure well, or a GLA/MRD who has very little VIT so he is just absolutely incapable of mitigation. It was very annoying pre-1.19 to join a party with a GLA who was a crafter so he had 0 str and 0 vit allotted so he was missing half his blocks with a scutum and had the lowest hp in the entire party. If everyone HAS to use a certain setup then just make it uniform for the class.
A baseline stat system based on level and job, combined with an additional merit system on top of it is the way to go at the moment. You know what to expect of that class at that level, at the very least they will be able to perform. You will never have a full STR/VIT GLA or PLD who just can not cure themselves at all because they have no MND or PIE. There won't be Lancers who die in one hit because they want the biggest numbers in existence and did a billion STR. A merit system will allow you to customize towards the role you want to excel in, and the baseline protects you from failing to balance yourself. If you are a DD marauder, you would go for STR, if you are a tanking MRD you'd go VIT, nuking CNJ would go INT and primarily healing CNJ would go MND. Remember, these are effectively bonuses on top of the stats they already have so they will never be able to not do something just because points aren't available. As I said, just think of this as a couple of extra stat materia bonuses.
On the same note though, you can allow gear bonuses to be more powerful. What good is Penance +2 str going to do in the old system if you could just choose, at any time you wanted, to have more str? You could choose to have 174 if you wanted and you still couldn't see a difference in your performance. It completely dwarfs the +2 str from the belt so who in the world would ever care? Now, +stats aren't so readily available and they can carry more weight so you are rewarded for getting any upgrades you can, whether through materia, gear upgrades, or this merit bonus system.
You can see the difference in physical mitigation with a single +20 VIT materia, pre-1.19 VIT did nothing at all even if you had 230 of it.
Seriously, why would you even want the old system back? It was horrible beyond belief.
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