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Ergebnis 131 bis 140 von 225
  1. #131
    Player
    Registriert seit
    Mar 2011
    Beiträge
    588
    I hope not.

    Customization = more ways for baddies to be bad.
    (0)

  2. #132
    Player

    Registriert seit
    Mar 2011
    Ort
    Uldah
    Beiträge
    994
    Zitat Zitat von Visch Beitrag anzeigen
    I hope not.

    Customization = more ways for baddies to be bad.
    hahaha, but they have that right.
    i dont like playing with "baddies" either but i would never tell one to log off or change. its their game too.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #133
    Player
    Avatar von Dreamer
    Registriert seit
    Mar 2011
    Ort
    Balmung (USA, EST)
    Beiträge
    1.417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Druide Lv 90
    Zitat Zitat von Sputnik Beitrag anzeigen
    First we bitch about spamming 1, then get auto attack, now we want that back. We bitched about stats, they removed allotment, now we want that back. Lets just *** bring back tanaka so he can turn back time to when we had those, im sure youd all love that.
    I would be perfectly happy with this. Tanaka had a lot of great ideas; unfortunately, he seemed to only have enough time to implement partially. If he'd been given the extra year to work on the game that's been given to Yoshi, I'm positive we would see results just as drastic as we're seeing now.
    (1)

  4. #134
    Player
    Avatar von Betelgeuzah
    Registriert seit
    Mar 2011
    Beiträge
    3.083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Hermetiker Lv 82
    Zitat Zitat von Dreamer Beitrag anzeigen
    I would be perfectly happy with this. Tanaka had a lot of great ideas; unfortunately, he seemed to only have enough time to implement partially.
    Nothing wrong with most of the ideas with exceptions of course. But he couldn't prioritize and failed to develop the game efficiently and according to modern standards, and the aforementioned exceptions were pretty huge fuck-ups as well. Putting the blame on someone else would be in denial.
    (0)

  5. #135
    Player
    Avatar von Royal
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturg Lv 50
    Can someone dive into the datafiles and find the equations for how stats work so we can at least have useful information for allocating stats since SE won't tell us everything.
    (0)

  6. #136
    Player
    Avatar von Velhart
    Registriert seit
    Mar 2011
    Ort
    Ul'Dah
    Beiträge
    2.849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Maschinist Lv 80
    Zitat Zitat von Dreamer Beitrag anzeigen
    I would be perfectly happy with this. Tanaka had a lot of great ideas; unfortunately, he seemed to only have enough time to implement partially. If he'd been given the extra year to work on the game that's been given to Yoshi, I'm positive we would see results just as drastic as we're seeing now.
    He decided to use a graphics system that would not last in the long run. While some ideas were neat on paper, he executed them poorly, deciding that the best way to experience FFXIV was to "limit" how much you could enjoy it a day. You can experience lifeless guildleve events every 48 hours, you can only level a class to a certain extent before surplus, and so on.

    I love Tanaka, but even with a years time, these same flaws would be in the game. Going half ass on areas that clearly were not rushed, but poorly programmed in was bad on their part. It showed that they cared more about looking pretty than being efficient. He said he was taking aspect of other MMO's into the game, guess what he meant was the worst aspects of other games.

    However he did good at where Tanaka is actually good at, producing "some" qualities you would find in an offline FF.
    (0)

  7. #137
    Player
    Avatar von AmyRae
    Registriert seit
    Mar 2011
    Beiträge
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Druide Lv 32
    It would seem Crystal Tools is really what landed the whole game in trouble. It took too long to complete, and it didn't work well as the foundation for an MMO. It was all downhill from there, since there wasn't enough time for everything else, and what they could make in time was too bloated to work efficiently.

    However, on the subject of point allocation, letting people assign hundreds of points worth of attributes is clearly not reasonable. I don't think the return of that much customization would work or is necessary. The game already auto-allocates stats by class appropriately.

    What would be nice to see is point allocation as layer of customization that would present options for upcoming situations, but wouldn't commit you to holding on to those stats for the long term. Obviously, most people will opt for more damage most of the time, but sometimes they might want more evasion, more health, better DoTs, etc. You can already adapt your class through the abilities and gear you set, but this can be one more thing that enhances that preparation.
    (1)
    (original by GalvatronZero)

  8. #138
    Player
    Avatar von Velhart
    Registriert seit
    Mar 2011
    Ort
    Ul'Dah
    Beiträge
    2.849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Maschinist Lv 80
    Bringing back the merit system would be a good way to bring allocation back.
    (0)

  9. #139
    Player
    Avatar von Baxter
    Registriert seit
    Oct 2011
    Ort
    Uldah
    Beiträge
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Zitat Zitat von elreed Beitrag anzeigen
    Ohh yeah they are going to put things back as it was they like to work without reason changing the stat system....

    You really need to pay attention of what theyre doing, why should they change the stat system?(yep because it was unbalance) so they got rid of all the free will on stats and said that they were going to implement the stat allocation later but without changing base stats, read the letters.

    i never tought i could find someone that clueless, im gonna say it again so you dont miss this, they dont work for nothing, they did that as many of us know to have a base for every class, no more conjurers with 250 vit and 5mind and 5 int.....
    Why are you taking it offensively? I was merely asking did they state this or was this an opinion. It's really hard to tell, but judging from your response it is your personal opinion.

    Actually, although I did quit for a while, I remember talks of the removal of physical levels, and the stat allocation was removed along with it,not because of in-balancing issues. They were retooling stats as a whole also we no longer had physical levels, and allocation was directly tied to that. What are you going on about? You seem very butthurt for no goddamn reason.

    You must also not be very good at the game as you think a conjurer with 250 vit, 5 mind and 5 int is overpowered lol.
    (1)
    Geändert von Baxter (09.11.11 um 06:36 Uhr)

  10. #140
    Player

    Registriert seit
    Mar 2011
    Ort
    Uldah
    Beiträge
    994
    Actually, although I did quit for a while, I remember talks of the removal of physical levels, and the stat allocation was removed along with it,not because of in-balancing issues. They were retooling stats as a whole also we no longer had physical levels, and allocation was directly tied to that. What are you going on about? You seem very butthurt for no goddamn reason.
    this is 100% correct.
    the system wasnt removed due to complaints or difficulty in balancing.
    it was literally removed temporarily because our stats were overhauled and so they needed to rework the allocation system to go along with it....... NOT because they were having too hard of a time to balance it.

    where are you guys getting stat allocation balance issues? the devs never once stated they had too hard of a time balancing stat allocation.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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