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  1. #31
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    We don't "need" any customization options. That's kind of a silly argument.
    I DID not say that, I said we don't need "any more" customisation options. -.-

    Why am I arguing with you ?
    (3)

  2. #32
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wynn View Post
    I'm just curious what makes you believe that other than your own personal wish for it to be that way? Did Yoshi ever say this? As far as I know, they said one thing. That stat allocation would be coming back but it would be class specific.
    Which is basically the same thing as merit points from XI, while you had the ability to allocate to anything within means, you had to be specific jobs in order to allocate to certain categories, for example a warrior couldn't allocate to magic skills, and a Black Mage couldn't allocate to Healing magic.

    That's realistically the only way it could be class specific, by locking out what can and cannot be allocated to, since we already have a specific growth automatically on a class by class basis.
    (1)

  3. #33
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Jinko View Post
    I DID not say that, I said we don't need "any more" customisation options. -.-
    Which makes just as little sense. That's an achievement I guess.

    I said we have never "needed" customization options. Then you counter that by saying we don't need "any more" customisation options.... well, duh, when we didn't "need" any in the first place I'm sure we don't need any more either.

    How can you be so confused?
    (0)

  4. #34
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Jennistia I think what he saying is that each class gets its own pool of stat allocation which are seperate from each other.

    This is how I would imagine it to work also, not like it did in 11.

    @ Betelgeuzah, Sure thing dude !! /thumbs up
    (0)
    Last edited by Jinko; 11-06-2011 at 12:23 AM.

  5. #35
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    if you bring it backyou are just going to mess up balance and i dont think the devs want to deal with the possibility that some tank might have 150vit and another have 250vit.

    A whm would ignore int all together and go full mnd with tiny bit of pie, sounds good but it becomes over powered.

    I think a little freedom such as the skills we get from guilds or merit type system be ok, but being able to pound in 50-100 points into 1 stat is dumb, makes gear pointless.
    (2)

  6. #36
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Frankly I'm glad I don't have to worry about where to put what stats right now.. and if I want to alter my stats a bit I can do it through traits and through gear/materia.

    If it stays this way I'd be happy.
    (8)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    I say the system works fine how it is currently and doesnt need to be changed. I mean why go back to a system even remotely like it was? its gonna hurt all classes for example on my pgl. i would have either all points str,dex or all points strmdex some vit to not be a glass cannon. but then my mp is low for abilities and my mnd is low for 2nd wind. or i put points in mnd,pie and gimp my dmg. ><
    KEEP IT AUTO ALLOCATE PLEASE SE.
    (2)
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  8. #38
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Dalmore View Post
    I say the system works fine how it is currently and doesnt need to be changed. I mean why go back to a system even remotely like it was? its gonna hurt all classes for example on my pgl. i would have either all points str,dex or all points strmdex some vit to not be a glass cannon. but then my mp is low for abilities and my mnd is low for 2nd wind. or i put points in mnd,pie and gimp my dmg. ><
    KEEP IT AUTO ALLOCATE PLEASE SE.
    Auto-allocation does not negate this issue. The only difference between manual and automatic point allocation is that with manual you actually have to think for yourself, at least until someone posts up the optimal cookie-cutter build for your role. In my opinion the only advantage automatic allocation has is that it's easier for the devs to balance.

    If I recall correctly though, we're really getting the best of both worlds with 1.20. Automatic allocation will still exist but we'll get bonus points on top of that.
    (3)

  9. #39
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Quote Originally Posted by Arcell View Post
    Auto-allocation does not negate this issue. The only difference between manual and automatic point allocation is that with manual you actually have to think for yourself, at least until someone posts up the optimal cookie-cutter build for your role. In my opinion the only advantage automatic allocation has is that it's easier for the devs to balance.

    If I recall correctly though, we're really getting the best of both worlds with 1.20. Automatic allocation will still exist but we'll get bonus points on top of that.
    True but im saying is it'll mess up the balance.. ok pgl for example uses mp for LS and pum, and pre 1.19 we would run out of mp quick. pgl is DD yea? well we will focus str,dex and kinda vit for "our stats" well now we have no mp, no mnd for 2nd wind.
    no mp for cures, no mp for in combat raise.
    Or we can put points into pie and mnd so we can heal,use abilities without going oom, and be gimped on our dmg output. I mean seriosuly does pgl need anymore reason to not get invites for a party? (off topic qq)
    (0)
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  10. #40
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Dalmore View Post
    True but im saying is it'll mess up the balance.. ok pgl for example uses mp for LS and pum, and pre 1.19 we would run out of mp quick. pgl is DD yea? well we will focus str,dex and kinda vit for "our stats" well now we have no mp, no mnd for 2nd wind.
    no mp for cures, no mp for in combat raise.
    Or we can put points into pie and mnd so we can heal,use abilities without going oom, and be gimped on our dmg output. I mean seriosuly does pgl need anymore reason to not get invites for a party? (off topic qq)
    That particular issue is deeper than just point allocation though. It stems from Pugilist needing way more MP than any other War class and not having a reliable means of regenerating it. If Second Wind just did HP+MP generation, there wouldn't be as much of a problem. Why it comes from Featherfoot is beyond me, and you have to evade to get the MP if I'm not mistaken.

    With the new allocation system you get bonus points. Generally this means that you're not losing anything by placing these where you need them. Need MP? Allocate a point or two accordingly. Want to do a little more damage? Put some points into Strength. The skeleton of the build is there in the automatic allocation we have now. Bonus allocation allows you to flesh that out a bit depending on your play style.
    (0)

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