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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    who said it is coming back in 1.20? i thought they said they took it it out so they cpu;d test balance, and since classes are changing a lot next [atch, they probably still need to control it.

    honestly i dont know if they will really bring it back, that may have been like, lets not cause an uproar, lets tell em well bring it back later.

    It also is amazing how perception changes based on almost no info, people right now have almost no idea how the stat formulas work now, or how effective they are, and they claim that now stats matter. you do realize that we now have waaaay more total stat points than we did before? if the reason they sucked is because we had too much, how much bonus stats do you think you have to have to make a difference now?

    I just find it funny that people think stats matter so much more now, based on nothing but the fact that they think it does.

    Anyhow back to the op, i dont think its coming in 1.20, i dont remember them ever giving a date on its return, though its possible. They also never made it clear whether you would have full allocation opptions or a limited one. With how big our pools are now, i somehow doubt we will get full allocation back though
    (2)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Physic View Post
    who said it is coming back in 1.20? i thought they said they took it it out so they cpu;d test balance, and since classes are changing a lot next [atch, they probably still need to control it.

    honestly i dont know if they will really bring it back, that may have been like, lets not cause an uproar, lets tell em well bring it back later.

    It also is amazing how perception changes based on almost no info, people right now have almost no idea how the stat formulas work now, or how effective they are, and they claim that now stats matter. you do realize that we now have waaaay more total stat points than we did before? if the reason they sucked is because we had too much, how much bonus stats do you think you have to have to make a difference now?

    I just find it funny that people think stats matter so much more now, based on nothing but the fact that they think it does.

    Anyhow back to the op, i dont think its coming in 1.20, i dont remember them ever giving a date on its return, though its possible. They also never made it clear whether you would have full allocation opptions or a limited one. With how big our pools are now, i somehow doubt we will get full allocation back though
    I'm almost certain they confirmed half of this stuff somewhere, I'll find it when I have some time. If I recall correctly it was confirmed that stat allocation would be both automatic and manual with the bonus points. There would be fewer bonus points than previously but they would matter more and that it would be coming back in 1.20 but again I'll have to find the source in a few hours.
    (1)

  3. #3
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    1.19 Physical bonus revisions -NEW-

    Implementation of automated character development based on class level.

    We will implement a system whereby players can voluntarily allocate attribute points to each class in patch 1.20. This will take place alongside class balance adjustments.
    Unless they have changed plans (or delayed further) after 1.20 we are supposed to be able to choose between Auto-Allocation and Player-Allocated, but either way the total points to allocate are fewer but more meaningful.
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Found it!

    http://forum.square-enix.com/ffxiv/t...495#post292495

    Implementation of automated character development based on class level.
    We will implement a system whereby players can voluntarily allocate attribute points to each class in patch 1.20. This will take place alongside class balance adjustments.
    (7)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Arcell View Post
    ahhh they did say a date, kudos to you my friend
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    As long as its optional. I prefer automatic, but I'm always open to more options, including the option of setting stats myself.
    (0)

  7. #7
    Player

    Join Date
    Oct 2011
    Posts
    45
    Toss me in the 'leave it automatic' column. There's enough spreadsheet browsing to figure out the rest of the game, lets not add another reason to go check a website or plug numbers into an excel formula to figure out what to click.
    (2)

  8. #8
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    I like the idea of not having completely free allocation, but instead having some limited ability to focus, like the merit points people have been bringing up.

    The reason I posted this thread, though, was really about archers. I've been reading a lot of threads saying that archers got nerfed to the ground - but someone pointed out recently that the stat auto-allocation for archers currently puts a lot more into mental stats than archers need or want. For bard, they might need that, but I was wondering if archers who didn't want to be bard would still have the option to DD.

    (Not an archer, but going to have to level it for -Enmity traits)
    (1)

  9. #9
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Well, for me, I'll welcome it back.

    There's nothing like having the option to just go out there with a weird build to see what happens - 'was one of the many things I enjoyed in Ragnarök Online. I mean some of the builds..

    Perma-Battle-Acolyte anyone? Or perhaps the Melee Sage, or Perma-Novice. Or dear God, fear the Instant-Cast Super Novice.

    So.. yeah, roll on 1.20 and being able to manipulate my stats again.
    (2)
    Last edited by Fensfield; 11-07-2011 at 04:54 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  10. #10
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Gimped or not I will leave it as auto-allocate. We have to make enough choices in this game to "customize" ourselves between race, gear, materia, what abilities to equip (personal gripe of mine, should get access to all base class and then limited other class abilities imo) and the list goes on. It's beginning to feel more like a burden than customization so I'll take the route that doesn't require a heck of a lot of thought (especially without knowing battle and ability equations yet). I also put faith in SE that they have optimized the stat allocation already. Sure I may not need any STR on CNJ but maybe all the other stats are brought up to a high enough level that they will only gain benefit from gear anyway. Here's hoping.
    (2)

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