Your actions yell to me- I can't hear what you're saying!
Translation:I dont build my character to bend to the will of other players.
"I don't give a damn about what other people think while making choices that affect them and not just me."
You couldn't have said it more clearer than this really.
Your assumption that my "bad choices" are affecting them is what is wrong.
Will your efficiency change due to the result of your decisions? It will. You even admitted it yourself. Then belittled the general opinion of what is considered "doing your job". Which basically means doing everything in your power to perform as efficiently as you possibly can. That's what people expect from each other and themselves. To pull their weight and not be a hindrance. To respect everyone else's 12,95€/$.
You are now assuming you know what my decisions will be in the future.Will your efficiency change due to the result of your decisions? It will. You even admitted it yourself. Then belittled the general opinion of what is considered "doing your job". Which basically means doing everything in your power to perform as efficiently as you possibly can. That's what people expect from each other and themselves. To pull their weight and not be a hindrance.
The only thing I am assuming is that you give no thought into what other people think when considering said decisions. Which you even admitted yourself, and provided an example to basically prove what I said to be true.
No assumptions here. Just describing what's in front of me.
Oh no, it's gonna take us 5 seconds more to defeat ifrit because somebody is gimped, lets ostracize that person!Will your efficiency change due to the result of your decisions? It will. You even admitted it yourself. Then belittled the general opinion of what is considered "doing your job". Which basically means doing everything in your power to perform as efficiently as you possibly can. That's what people expect from each other and themselves. To pull their weight and not be a hindrance. To respect everyone else's 12,95€/$.
Seriously dude, it's a game, I'm sure even if someone puts their points in somewhat different stats it won't affect their play that much. They'll still be able to do their job even if it takes slightly longer. If it affects them so much that they can't do their job, it's bad game design. You shouldn't have to look at any guide that's not in-game to play the game effectively, or the game is fail.
Also what's the point of stat allocation if everyone has to conform to the optimal build? Why not just make it automatic? I look forward to stat allocation to try different things ( Gladiator DD? Physical Conjurer? Really hope they let us reallocate whenever we want so I can try this stuff)
Last edited by Masamune1004; 11-10-2011 at 01:17 AM.
I'm pretty sure the stats that you can change aren't going to be enough to make a conjurer a DD. Probably more like the difference of a bard being dd/support rather than whm/support or a paladin being tank/dd or just solely a tank.Oh no, it's gonna take us 5 seconds more to defeat ifrit because somebody is gimped, lets ostracize that person!
Seriously dude, it's a game, I'm sure even if someone puts their points in somewhat different stats it won't affect their play that much. They'll still be able to do their job even if it takes slightly longer. If it affects them so much that they can't do their job, it's bad game design. You shouldn't have to look at any guide that's not in-game to play the game effectively, or the game is fail.
Also what's the point of stat allocation if everyone has to conform to the optimal build? Why not just make it automatic? I look forward to stat allocation to try different things ( Gladiator DD? Physical Conjurer? Really hope they let us reallocate whenever we want so I can try this stuff)
Having some fluidity is great, but too much will cause a difficult partying experience. At least in FFXI (or when the game was released, I haven't played recently), having a bad healer or tank tended to mean a dead party and that game didn't even allow stat changes. There was a learning curve for the role in the party and playing the job well. Having some auto-class structure, let's partys form easier and more smoothly.
It's not the first time have mentined it...
http://forum.square-enix.com/ffxiv/t...396#post141396Attribute and element points will be abolished, and character development will be automated based on class level. A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.
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