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  1. #1
    Player
    KingVentus's Avatar
    Join Date
    May 2015
    Posts
    9
    Character
    Lip Balm
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60

    My take on improvements on PotD Part 1/?

    I'm adding and explaining more about the ideas I was thinking of
    on this thread: http://prntscr.com/bwzdkr (dunnoe if urls are allowed but we keep it yolo in here)

    Changing Floor Atmosphere - example http://imgur.com/a/yGwjg
    ^ Interchanging dungeon layouts
    If the teleporter is in a "ruins" room, next floor starts out in the ruins! eg. Floor 3 is cave, teleporter is on ruins, switches to Floor 4 (check my album out)

    FOR SOLO: Make it so they can use Potshards to leave and save the dungeon at a specific floor, they lose 1 potshard each time they use this, but they're saved at say.. Floor 48 (where they left off) this way, they lost their end reward (... or 2 if they leave twice) and gain the ability to exit early if they get stuck

    Increase time comparative to how much people are in the queue
    1 Person - 30mins +
    2 people - 20mins +
    3 people - 10mins +
    4 people - 0mins +

    DON'T let people start at a specific floor, that's the whole point of this dungeon, to climb up.

    increase aetherpool guaranteed PER boss
    Clear Floor 1 - 10 IF under 10/10, +1/1
    Clear Floor 11 - 20 IF under 15/15 +1/1
    Clear Floor 21 - 30 IF under 20/20 +1/1
    Clear Floor 31 - 40 IF under 25/25 +1/1
    Clear Floor 41 - 50 Under 30 +1/1
    they can't go over these soft caps (9/11, beats 1 - 10, the 11 doesn't go up, but the 9 does to make 10/11)
    you're guaranteed minimum 5 per full run through, keep silver coffers too, if you want people to continuously farm this for weapons (alot of people are quitting when they get ONE weapon to 30/30 because of the grind)

    Special Condition Floors!
    - Kill ALL enemies before the timer ends, Guaranteed aetherpool +1/1
    - Everything on this floor turns into a spriggan, destroy the cause (destroy the crystal in random room) (PCs/Mobs) - RNG Silver Coffer spawns, can still be an explosive
    - Everyone turns into random monsters, have to just finish the floor like that (bad rng on this can potentially wipe, so people need to pay attention)
    - Entering each room on a floor gives you a random debuff (Confusion, blind, hysteria, etc)
    - Unlimited Sprint Floor?? (would be hilarious imo)

    Special Mobs - Mini- boss like status, killing these will spawn a random coffer of Silver or Gold, so reward is a guaranteed pomander, or an aether, OR an explosion
    (sort of like hunt monsters during leves)

    NPC encounters - Random floors can have an npc that needs saving, saving them gives the player 1/1+
    - Maybe you save them and they're actually a mob that tricked you, silver coffer or gold coffer if you defeat them

    SOLO PLAYING: Make it LESS difficult, I understand it's supposed to be a "challenge"
    but everyone I've seen clear it solo thus far, wall rides, so they avoid enemies
    that doesn't make it challenging, that just means it's too hard to clear normally by yourself.
    make it challenging enough so people can live through an accidental 4v1 pull (lure for example) people also skip mobs from 41 - 50 once they hit 60, because it's a waste of time, so how about make the 31 - 50 mobs more generous with the random coffer drops

    Floor 1 - 10 = Normal rate
    Floor 11 - 20 = Normal rate x 1.10%
    Floor 21 - 30 = Normal rate x 1.15%
    Floor 31 - 40 = Normal Rate x 1.23%
    Floor 41 - 50 = Normal Rate x 1.30%

    DON'T MAKE BOSSES EASIER
    ADD Floor Intermission vendors
    after clearing 1 - 10 and I'm in that little room with everyone else, make a vendor that sells unique potions for slightly expensive prices (like cure all party members from silence) or a set item that you use in one room that when you open a coffer, andit was going to explode, it just defuses it so there's no damage taken
    each floor add better and more useful items comparative to the floor level

    MAKE THEM EXPENSIVE, 20k a potion for unique potions
    1 - 10 Floor clear vendor - Basic potions, cure silence for party
    11 - 20 Floor clear vendor - +Intermediate potions
    21 - 30 Floor clear vendor - +Cure pacify on teammates, defuses bomb
    31 - 40 Floor clear vendor - SOLO PLAYERS ONLY - ONLY ONE USE PER DUNGEON - Revives you on your floor at the cairn of return with full health + advanced potions
    41 - 50 Floor clear vendor - at the boss clear portal - dye for your lightsabers

    Increase exp rates drastically for this dungeon, if you want people to keep playing these, you need to give them an incentive, the exp is really poorly scaled at the moment, having to run through the whole thing (1 - 50) to level up about once at level 55 isn't that great, and if you want people to make people farm this more you really need a better incentive, also.

    ALSO, people typically stop farming the dungeons once they hit 30/30 and get ONE weapon, which means, they need to start over, and the RNG is terrible so people quit after that, in total people have to run this over 3 - ??? times to get 1 weapon, and it's very very very time consuming, which means less people are going to use this overtime, and the feature is going to die down in popularity, just something to think of
    (3)
    Last edited by KingVentus; 07-25-2016 at 06:42 AM. Reason: don't trigger me

  2. 07-25-2016 05:25 AM


  3. 07-25-2016 05:37 AM


  4. 07-25-2016 05:45 AM


  5. #2
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Yes, yes, yes, a thousand times, yes.

    I'm all for something -- anything -- that'll encourage people to actually stay and finish 41 - 50. Earlier today, my party was held hostage because not one, but two (maybe more) people didn't want to do the last boss, because they "didn't want to run 1 - 40 again". We all had spent our vote kicks, so the quitter AFK'd and forced us to vote abandon.

    My RL schedule is erratic at times, so fixed parties aren't much of a thing for me. Matchmaking was the only way I could finish my first run through the Palace. It's my go-to thing. It's a damn shame that I, and many other people, are being forced to abandon runs, because someone decided to go AFK.
    (1)
    Three Ilm Knights, One Thousand Malm Road

  6. #3
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Dunno why we needed another thread when we already have 5 PotD threads on the first page alone, one specifically asking how people would make improvements to it. Guess its just the NA/EU way....also....might wanna cut all that and just edit it all into your first post....
    (1)

  7. 07-25-2016 05:56 AM


  8. #4
    Player
    KingVentus's Avatar
    Join Date
    May 2015
    Posts
    9
    Character
    Lip Balm
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Sorry mate, I don't check the forum, almost at all, and thought I'd throw my a million cents into the cesspool of ideas
    (0)

  9. #5
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Once you make the initial post you can edit it and the 1000 character limit is not there, just to let you know.
    (0)

  10. #6
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kikoten View Post
    Yes, yes, yes, a thousand times, yes.

    I'm all for something -- anything -- that'll encourage people to actually stay and finish 41 - 50. Earlier today, my party was held hostage because not one, but two (maybe more) people didn't want to do the last boss, because they "didn't want to run 1 - 40 again". We all had spent our vote kicks, so the quitter AFK'd and forced us to vote abandon.

    My RL schedule is erratic at times, so fixed parties aren't much of a thing for me. Matchmaking was the only way I could finish my first run through the Palace. It's my go-to thing. It's a damn shame that I, and many other people, are being forced to abandon runs, because someone decided to go AFK.
    Erratic schedules isn't an excuse, you can use party finder with the message "FULL CLEAR" and there's a much better chance you'll be able to finish, even if you have to wait a little longer. And if you do happen to get a jerk? They're on your server, so you can just blacklist them and never get them again.

    I'm all for improvements on this content, but not improvements based around douchebags in the duty finder, as you can easily just not use the duty finder, unless your server is 100% dead or something.
    (0)

  11. #7
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I like the idea of a special vendor per 10 floors. Perhaps have the dungeons drop special currency that can only be used at the vendor in exchange for items like Flight or Sight yet have the currency fade if you leave the dungeon at all (not counting the waiting room in between)
    (1)

  12. #8
    Player
    KingVentus's Avatar
    Join Date
    May 2015
    Posts
    9
    Character
    Lip Balm
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    am sorry mate, don't check forums literally at all, just stating how I personally felt about what could be improved
    also, there's an 1000 character limit, and I went over it numerous times even for my horrible explanations previously (the first link)
    so, kinda of couldn't
    (0)

  13. #9
    Player
    KingVentus's Avatar
    Join Date
    May 2015
    Posts
    9
    Character
    Lip Balm
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TankHunter678 View Post
    Once you make the initial post you can edit it and the 1000 character limit is not there, just to let you know.
    good information to have now, kek, I'll edit it now
    (0)

  14. #10
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AlphaFox View Post
    I like the idea of a special vendor per 10 floors. Perhaps have the dungeons drop special currency that can only be used at the vendor in exchange for items like Flight or Sight yet have the currency fade if you leave the dungeon at all (not counting the waiting room in between)
    Perhaps instead place the vendor in the waiting room, and you can buy the pomanders there in special packages in your inventory that you can open in the next section, but when you leave for the surface the wood wailers store the packages for you and the currency vanishes without the energies of the palace of the dead.

    This way a person can "prepare" for a solo run attempt. Or come into a matched party with some pomanders to use to make the initial part of the run easier. You can also have the vendor sell special pomanders not found as normal dungeon drops. Such as one that removes traps from silver chests, or prevents pox from afflicting the party for 10 min.
    (0)

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