Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 68

Hybrid View

  1. #1
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MaikoRaines View Post
    WHM here - I think Holy is fine the way it is. Just my opinion who frequently DPSes as a WHM from time to time.
    Holy is never fine. I for one would like a 18s stun, for example.
    (0)

  2. #2
    Player
    Aldebaran92's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Neo Almagest
    World
    Lich
    Main Class
    Astrologian Lv 60
    Personally, I would enjoy it if Synastry also affected buffs, i.e. the party member affected with Synastry also receives any card buff cast on another member or yourself. Kinda like the AST version of Deployment Tactics. Would be one way to develop the card system and allow us to use Synastry in a more varied fashion.
    (0)

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I think Cleric Stance as a mechanic is a poor idea and should be removed. If we MUST keep this crappy healer DPS meta they should at least make it less punitive on those who are attempting it as new players. I know a few newbie healers in my FC who only put up non-CS dots because they're afraid everything will go to pot as soon as they push that button. Take that unnecessary fear away and just have healer spells scale off MND or something. It's a slight nerf from losing CS's 10% bonus, but I can't say that'll make or break much.
    (3)
    Last edited by loreleidiangelo; 07-29-2016 at 08:46 PM.

  4. #4
    Player
    Nanahem's Avatar
    Join Date
    Jul 2016
    Posts
    3
    Character
    Nanahem Stonecut
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    I think Cleric Stance as a mechanic is a poor idea and should be removed. If we MUST keep this crappy healer DPS meta they should at least make it less punitive on those who are attempting it as new players. I know a few newbie healers in my FC who only put up non-CS dots because they're afraid everything will go to pot as soon as they push that button. Take that unnecessary fear away and just have healer spells scale off MND or something. It's a slight nerf from losing CS's 10% bonus, but I can't say that'll make or break much.
    While Cleric Stance is a very unintuitive mechanic with all the stats swap, heal penalty and damage up shenanigans, it's also a very high-risk/high-reward concept that separate good players from the average Joe of FF XIV.
    (3)

  5. #5
    Player
    Tsumes's Avatar
    Join Date
    Jul 2016
    Posts
    47
    Character
    Seno Farron
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Nanahem View Post
    While Cleric Stance is a very unintuitive mechanic with all the stats swap, heal penalty and damage up shenanigans, it's also a very high-risk/high-reward concept that separate good players from the average Joe of FF XIV.
    Intentionally segregating players of different skill levels isn't exactly a good thing. It's extremely unintuitive and feels like they made it that way to intentionally create a divide between players. Everyone knows what happens when players create an "optimal" way of doing things. They start looking down on new players or players who lack skill. Basically it feels like it's more difficult then necessary just for the sake of being difficult. It doesn't add anything(from what I've seen thus far) to the game in terms of advanced mechanics that would be more useful then simply having 1 blanket stat.

    If having 2 stats allowed healers who heal more then they would if it was only 1 stat, then it'd be okie dokie. But that's not the case. It limits players while adding nothing in return. If they didn't want healers to DPS, sure then it'd be fine. But they do. So what's the point in having 2 stats for literally the same type of spells?
    (0)
    Last edited by Tsumes; 07-30-2016 at 08:16 AM.

  6. #6
    Player
    Nanahem's Avatar
    Join Date
    Jul 2016
    Posts
    3
    Character
    Nanahem Stonecut
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Tsumes View Post
    Intentionally segregating players of different skill levels isn't exactly a good thing. It's extremely unintuitive and feels like they made it that way to intentionally create a divide between players. Everyone knows what happens when players create an "optimal" way of doing things. They start looking down on new players or players who lack skill. Basically it feels like it's more difficult then necessary just for the sake of being difficult. It doesn't add anything(from what I've seen thus far) to the game in terms of advanced mechanics that would be more useful then simply having 1 blanket stat.
    The game already segregate players with all the Normal/Hard/Extreme/Savage content so people of all skills can enjoy the game. Also if you don't like DPSing as a healer you can always run things in solo healing, which is quite challenging.
    (0)

  7. #7
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Nanahem View Post
    While Cleric Stance is a very unintuitive mechanic with all the stats swap, heal penalty and damage up shenanigans, it's also a very high-risk/high-reward concept that separate good players from the average Joe of FF XIV.
    In most content, it is not what you are describing, it is an unnecessary button click that more often than not bugs out/doesn't register when you push it. If I misclick Cleric Stance in 90% of this game's content, we are still nowhere close to wiping - I am just needlessly annoyed.

    To extrapolate further, the recast timer on CS is a paltry 5 seconds - about 2.5 globals given our current GCDs on abilities. Unless you are using it while the group is already at low HP and struggling, there are precious few things outside of one-shots that will bring a group from full HP to 0 in the span of 2.5 globals. The one content where that might happen, Savage raiding, is full of encounters so scripted that a program can bleep at you what is going to happen next, giving you tons of windows to toggle the button without issue, and if something DOES go awry while you have it up odds are it's because someone bungled a mechanic and it's probably going to lead to a wipe anyway.

    I'm not saying I dislike it because I find it difficult to use, I'm saying I dislike it because it doesn't add anything to the game whatsoever at this juncture. I feel like it was ORIGINALLY intended to be a risk/reward ability for healers while out in the open world doing content, but due to this game's glacial GCD and ridiculously scripted encounter designs it doesn't add any element of depth or skill to the job; it just adds another button to my already-crowded hotbar. Removing it won't make healers these OP gods that will smash through all content solo on day 1 with ease...at best you'll be able to get 1 extra heal off that you wouldn't have before. Currently, you're able to finish out the timer just from applying your three healer dots, and pretty much EVERYONE has the space to do that in all this game's content...might as well just remove the unnecessary button press in-between.

    To summarize, HERE is how Cleric Stance would actually be high-risk/high-reward:

    -it cancels all HoTs on everyone in your party
    -it Dissipates the fairy
    -it lasts for 10 seconds and is also on the GCD (meaning you can't just click it off and Lustrate/Tetra/Dignity before activating it again within the same GCD)
    -maybe remove Stoneskin and Adlo too, though that's probably overkill haha

    As long as you can basically stack HoTs and have the fairy unaffected by it, there is not any real "risk" at all to Cleric Stance.
    (2)
    Last edited by loreleidiangelo; 07-30-2016 at 06:39 PM.

  8. #8
    Player
    Tsumes's Avatar
    Join Date
    Jul 2016
    Posts
    47
    Character
    Seno Farron
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    snip
    Very well put sir. 1000% agree.

    Since the button is in place(and probably more difficult then it's worth to remove it). At least give it an actual risk-reward system.
    (0)

  9. #9
    Player
    Scammin's Avatar
    Join Date
    Mar 2016
    Posts
    14
    Character
    Wichdoc Shaman
    World
    Jenova
    Main Class
    Conjurer Lv 60
    The only tweak I can think of at the moment would apply to all classes: it would be nice to have two targets - one friendly and one enemy. Kinda like setting a default friendly and default enemy, so when you click a friendly spell, it casts on your friendly target, etc.
    (3)

  10. #10
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Cleric Stance is probably one of the best things this game has brought to the table. It balances Healer DPS, with the ability to keep the party alive. It gives healers a chance to be useful towards DPS contributions, while not completely handing them both DPS and Group Survivability. If they every homogenized INT and Mind for healers, I would be pretty saddened. Cleric Stance is still a 10% DPS boost on top, so most good healers would still use it either way.
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast