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  1. #1
    Player
    Tsumes's Avatar
    Join Date
    Jul 2016
    Posts
    47
    Character
    Seno Farron
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Nanahem View Post
    While Cleric Stance is a very unintuitive mechanic with all the stats swap, heal penalty and damage up shenanigans, it's also a very high-risk/high-reward concept that separate good players from the average Joe of FF XIV.
    Intentionally segregating players of different skill levels isn't exactly a good thing. It's extremely unintuitive and feels like they made it that way to intentionally create a divide between players. Everyone knows what happens when players create an "optimal" way of doing things. They start looking down on new players or players who lack skill. Basically it feels like it's more difficult then necessary just for the sake of being difficult. It doesn't add anything(from what I've seen thus far) to the game in terms of advanced mechanics that would be more useful then simply having 1 blanket stat.

    If having 2 stats allowed healers who heal more then they would if it was only 1 stat, then it'd be okie dokie. But that's not the case. It limits players while adding nothing in return. If they didn't want healers to DPS, sure then it'd be fine. But they do. So what's the point in having 2 stats for literally the same type of spells?
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    Last edited by Tsumes; 07-30-2016 at 08:16 AM.

  2. #2
    Player
    Nanahem's Avatar
    Join Date
    Jul 2016
    Posts
    3
    Character
    Nanahem Stonecut
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Tsumes View Post
    Intentionally segregating players of different skill levels isn't exactly a good thing. It's extremely unintuitive and feels like they made it that way to intentionally create a divide between players. Everyone knows what happens when players create an "optimal" way of doing things. They start looking down on new players or players who lack skill. Basically it feels like it's more difficult then necessary just for the sake of being difficult. It doesn't add anything(from what I've seen thus far) to the game in terms of advanced mechanics that would be more useful then simply having 1 blanket stat.
    The game already segregate players with all the Normal/Hard/Extreme/Savage content so people of all skills can enjoy the game. Also if you don't like DPSing as a healer you can always run things in solo healing, which is quite challenging.
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